Name | Type | Description | Notes |
---|---|---|---|
Settings | Pointer to BehaviorRuleSettingsVelocity | [optional] |
func NewBehaviorRuleVelocity() *BehaviorRuleVelocity
NewBehaviorRuleVelocity instantiates a new BehaviorRuleVelocity object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed
func NewBehaviorRuleVelocityWithDefaults() *BehaviorRuleVelocity
NewBehaviorRuleVelocityWithDefaults instantiates a new BehaviorRuleVelocity object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set
func (o *BehaviorRuleVelocity) GetSettings() BehaviorRuleSettingsVelocity
GetSettings returns the Settings field if non-nil, zero value otherwise.
func (o *BehaviorRuleVelocity) GetSettingsOk() (*BehaviorRuleSettingsVelocity, bool)
GetSettingsOk returns a tuple with the Settings field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *BehaviorRuleVelocity) SetSettings(v BehaviorRuleSettingsVelocity)
SetSettings sets Settings field to given value.
func (o *BehaviorRuleVelocity) HasSettings() bool
HasSettings returns a boolean if a field has been set.