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DeviceDisplayName.md

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DeviceDisplayName

Properties

Name Type Description Notes
Sensitive Pointer to bool [optional]
Value Pointer to string [optional]

Methods

NewDeviceDisplayName

func NewDeviceDisplayName() *DeviceDisplayName

NewDeviceDisplayName instantiates a new DeviceDisplayName object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed

NewDeviceDisplayNameWithDefaults

func NewDeviceDisplayNameWithDefaults() *DeviceDisplayName

NewDeviceDisplayNameWithDefaults instantiates a new DeviceDisplayName object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set

GetSensitive

func (o *DeviceDisplayName) GetSensitive() bool

GetSensitive returns the Sensitive field if non-nil, zero value otherwise.

GetSensitiveOk

func (o *DeviceDisplayName) GetSensitiveOk() (*bool, bool)

GetSensitiveOk returns a tuple with the Sensitive field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetSensitive

func (o *DeviceDisplayName) SetSensitive(v bool)

SetSensitive sets Sensitive field to given value.

HasSensitive

func (o *DeviceDisplayName) HasSensitive() bool

HasSensitive returns a boolean if a field has been set.

GetValue

func (o *DeviceDisplayName) GetValue() string

GetValue returns the Value field if non-nil, zero value otherwise.

GetValueOk

func (o *DeviceDisplayName) GetValueOk() (*string, bool)

GetValueOk returns a tuple with the Value field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetValue

func (o *DeviceDisplayName) SetValue(v string)

SetValue sets Value field to given value.

HasValue

func (o *DeviceDisplayName) HasValue() bool

HasValue returns a boolean if a field has been set.

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