Name | Type | Description | Notes |
---|---|---|---|
Sensitive | Pointer to bool | [optional] | |
Value | Pointer to string | [optional] |
func NewDeviceDisplayName() *DeviceDisplayName
NewDeviceDisplayName instantiates a new DeviceDisplayName object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed
func NewDeviceDisplayNameWithDefaults() *DeviceDisplayName
NewDeviceDisplayNameWithDefaults instantiates a new DeviceDisplayName object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set
func (o *DeviceDisplayName) GetSensitive() bool
GetSensitive returns the Sensitive field if non-nil, zero value otherwise.
func (o *DeviceDisplayName) GetSensitiveOk() (*bool, bool)
GetSensitiveOk returns a tuple with the Sensitive field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *DeviceDisplayName) SetSensitive(v bool)
SetSensitive sets Sensitive field to given value.
func (o *DeviceDisplayName) HasSensitive() bool
HasSensitive returns a boolean if a field has been set.
func (o *DeviceDisplayName) GetValue() string
GetValue returns the Value field if non-nil, zero value otherwise.
func (o *DeviceDisplayName) GetValueOk() (*string, bool)
GetValueOk returns a tuple with the Value field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *DeviceDisplayName) SetValue(v string)
SetValue sets Value field to given value.
func (o *DeviceDisplayName) HasValue() bool
HasValue returns a boolean if a field has been set.