Name | Type | Description | Notes |
---|---|---|---|
Actions | Pointer to Actions | [optional] | |
Conditions | Pointer to Conditions | [optional] | |
Created | Pointer to time.Time | [optional] [readonly] | |
Id | Pointer to string | [optional] [readonly] | |
IsDefault | Pointer to bool | [optional] [readonly] | |
LastUpdated | Pointer to time.Time | [optional] [readonly] | |
Name | Pointer to string | [optional] | |
Priority | Pointer to int32 | [optional] | |
Status | Pointer to string | [optional] | |
Links | Pointer to LinksSelf | [optional] |
func NewRealmAssignmentRule() *RealmAssignmentRule
NewRealmAssignmentRule instantiates a new RealmAssignmentRule object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed
func NewRealmAssignmentRuleWithDefaults() *RealmAssignmentRule
NewRealmAssignmentRuleWithDefaults instantiates a new RealmAssignmentRule object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set
func (o *RealmAssignmentRule) GetActions() Actions
GetActions returns the Actions field if non-nil, zero value otherwise.
func (o *RealmAssignmentRule) GetActionsOk() (*Actions, bool)
GetActionsOk returns a tuple with the Actions field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *RealmAssignmentRule) SetActions(v Actions)
SetActions sets Actions field to given value.
func (o *RealmAssignmentRule) HasActions() bool
HasActions returns a boolean if a field has been set.
func (o *RealmAssignmentRule) GetConditions() Conditions
GetConditions returns the Conditions field if non-nil, zero value otherwise.
func (o *RealmAssignmentRule) GetConditionsOk() (*Conditions, bool)
GetConditionsOk returns a tuple with the Conditions field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *RealmAssignmentRule) SetConditions(v Conditions)
SetConditions sets Conditions field to given value.
func (o *RealmAssignmentRule) HasConditions() bool
HasConditions returns a boolean if a field has been set.
func (o *RealmAssignmentRule) GetCreated() time.Time
GetCreated returns the Created field if non-nil, zero value otherwise.
func (o *RealmAssignmentRule) GetCreatedOk() (*time.Time, bool)
GetCreatedOk returns a tuple with the Created field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *RealmAssignmentRule) SetCreated(v time.Time)
SetCreated sets Created field to given value.
func (o *RealmAssignmentRule) HasCreated() bool
HasCreated returns a boolean if a field has been set.
func (o *RealmAssignmentRule) GetId() string
GetId returns the Id field if non-nil, zero value otherwise.
func (o *RealmAssignmentRule) GetIdOk() (*string, bool)
GetIdOk returns a tuple with the Id field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *RealmAssignmentRule) SetId(v string)
SetId sets Id field to given value.
func (o *RealmAssignmentRule) HasId() bool
HasId returns a boolean if a field has been set.
func (o *RealmAssignmentRule) GetIsDefault() bool
GetIsDefault returns the IsDefault field if non-nil, zero value otherwise.
func (o *RealmAssignmentRule) GetIsDefaultOk() (*bool, bool)
GetIsDefaultOk returns a tuple with the IsDefault field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *RealmAssignmentRule) SetIsDefault(v bool)
SetIsDefault sets IsDefault field to given value.
func (o *RealmAssignmentRule) HasIsDefault() bool
HasIsDefault returns a boolean if a field has been set.
func (o *RealmAssignmentRule) GetLastUpdated() time.Time
GetLastUpdated returns the LastUpdated field if non-nil, zero value otherwise.
func (o *RealmAssignmentRule) GetLastUpdatedOk() (*time.Time, bool)
GetLastUpdatedOk returns a tuple with the LastUpdated field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *RealmAssignmentRule) SetLastUpdated(v time.Time)
SetLastUpdated sets LastUpdated field to given value.
func (o *RealmAssignmentRule) HasLastUpdated() bool
HasLastUpdated returns a boolean if a field has been set.
func (o *RealmAssignmentRule) GetName() string
GetName returns the Name field if non-nil, zero value otherwise.
func (o *RealmAssignmentRule) GetNameOk() (*string, bool)
GetNameOk returns a tuple with the Name field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *RealmAssignmentRule) SetName(v string)
SetName sets Name field to given value.
func (o *RealmAssignmentRule) HasName() bool
HasName returns a boolean if a field has been set.
func (o *RealmAssignmentRule) GetPriority() int32
GetPriority returns the Priority field if non-nil, zero value otherwise.
func (o *RealmAssignmentRule) GetPriorityOk() (*int32, bool)
GetPriorityOk returns a tuple with the Priority field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *RealmAssignmentRule) SetPriority(v int32)
SetPriority sets Priority field to given value.
func (o *RealmAssignmentRule) HasPriority() bool
HasPriority returns a boolean if a field has been set.
func (o *RealmAssignmentRule) GetStatus() string
GetStatus returns the Status field if non-nil, zero value otherwise.
func (o *RealmAssignmentRule) GetStatusOk() (*string, bool)
GetStatusOk returns a tuple with the Status field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *RealmAssignmentRule) SetStatus(v string)
SetStatus sets Status field to given value.
func (o *RealmAssignmentRule) HasStatus() bool
HasStatus returns a boolean if a field has been set.
func (o *RealmAssignmentRule) GetLinks() LinksSelf
GetLinks returns the Links field if non-nil, zero value otherwise.
func (o *RealmAssignmentRule) GetLinksOk() (*LinksSelf, bool)
GetLinksOk returns a tuple with the Links field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *RealmAssignmentRule) SetLinks(v LinksSelf)
SetLinks sets Links field to given value.
func (o *RealmAssignmentRule) HasLinks() bool
HasLinks returns a boolean if a field has been set.