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RealmAssignmentRule.md

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RealmAssignmentRule

Properties

Name Type Description Notes
Actions Pointer to Actions [optional]
Conditions Pointer to Conditions [optional]
Created Pointer to time.Time [optional] [readonly]
Id Pointer to string [optional] [readonly]
IsDefault Pointer to bool [optional] [readonly]
LastUpdated Pointer to time.Time [optional] [readonly]
Name Pointer to string [optional]
Priority Pointer to int32 [optional]
Status Pointer to string [optional]
Links Pointer to LinksSelf [optional]

Methods

NewRealmAssignmentRule

func NewRealmAssignmentRule() *RealmAssignmentRule

NewRealmAssignmentRule instantiates a new RealmAssignmentRule object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed

NewRealmAssignmentRuleWithDefaults

func NewRealmAssignmentRuleWithDefaults() *RealmAssignmentRule

NewRealmAssignmentRuleWithDefaults instantiates a new RealmAssignmentRule object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set

GetActions

func (o *RealmAssignmentRule) GetActions() Actions

GetActions returns the Actions field if non-nil, zero value otherwise.

GetActionsOk

func (o *RealmAssignmentRule) GetActionsOk() (*Actions, bool)

GetActionsOk returns a tuple with the Actions field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetActions

func (o *RealmAssignmentRule) SetActions(v Actions)

SetActions sets Actions field to given value.

HasActions

func (o *RealmAssignmentRule) HasActions() bool

HasActions returns a boolean if a field has been set.

GetConditions

func (o *RealmAssignmentRule) GetConditions() Conditions

GetConditions returns the Conditions field if non-nil, zero value otherwise.

GetConditionsOk

func (o *RealmAssignmentRule) GetConditionsOk() (*Conditions, bool)

GetConditionsOk returns a tuple with the Conditions field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetConditions

func (o *RealmAssignmentRule) SetConditions(v Conditions)

SetConditions sets Conditions field to given value.

HasConditions

func (o *RealmAssignmentRule) HasConditions() bool

HasConditions returns a boolean if a field has been set.

GetCreated

func (o *RealmAssignmentRule) GetCreated() time.Time

GetCreated returns the Created field if non-nil, zero value otherwise.

GetCreatedOk

func (o *RealmAssignmentRule) GetCreatedOk() (*time.Time, bool)

GetCreatedOk returns a tuple with the Created field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetCreated

func (o *RealmAssignmentRule) SetCreated(v time.Time)

SetCreated sets Created field to given value.

HasCreated

func (o *RealmAssignmentRule) HasCreated() bool

HasCreated returns a boolean if a field has been set.

GetId

func (o *RealmAssignmentRule) GetId() string

GetId returns the Id field if non-nil, zero value otherwise.

GetIdOk

func (o *RealmAssignmentRule) GetIdOk() (*string, bool)

GetIdOk returns a tuple with the Id field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetId

func (o *RealmAssignmentRule) SetId(v string)

SetId sets Id field to given value.

HasId

func (o *RealmAssignmentRule) HasId() bool

HasId returns a boolean if a field has been set.

GetIsDefault

func (o *RealmAssignmentRule) GetIsDefault() bool

GetIsDefault returns the IsDefault field if non-nil, zero value otherwise.

GetIsDefaultOk

func (o *RealmAssignmentRule) GetIsDefaultOk() (*bool, bool)

GetIsDefaultOk returns a tuple with the IsDefault field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetIsDefault

func (o *RealmAssignmentRule) SetIsDefault(v bool)

SetIsDefault sets IsDefault field to given value.

HasIsDefault

func (o *RealmAssignmentRule) HasIsDefault() bool

HasIsDefault returns a boolean if a field has been set.

GetLastUpdated

func (o *RealmAssignmentRule) GetLastUpdated() time.Time

GetLastUpdated returns the LastUpdated field if non-nil, zero value otherwise.

GetLastUpdatedOk

func (o *RealmAssignmentRule) GetLastUpdatedOk() (*time.Time, bool)

GetLastUpdatedOk returns a tuple with the LastUpdated field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetLastUpdated

func (o *RealmAssignmentRule) SetLastUpdated(v time.Time)

SetLastUpdated sets LastUpdated field to given value.

HasLastUpdated

func (o *RealmAssignmentRule) HasLastUpdated() bool

HasLastUpdated returns a boolean if a field has been set.

GetName

func (o *RealmAssignmentRule) GetName() string

GetName returns the Name field if non-nil, zero value otherwise.

GetNameOk

func (o *RealmAssignmentRule) GetNameOk() (*string, bool)

GetNameOk returns a tuple with the Name field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetName

func (o *RealmAssignmentRule) SetName(v string)

SetName sets Name field to given value.

HasName

func (o *RealmAssignmentRule) HasName() bool

HasName returns a boolean if a field has been set.

GetPriority

func (o *RealmAssignmentRule) GetPriority() int32

GetPriority returns the Priority field if non-nil, zero value otherwise.

GetPriorityOk

func (o *RealmAssignmentRule) GetPriorityOk() (*int32, bool)

GetPriorityOk returns a tuple with the Priority field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetPriority

func (o *RealmAssignmentRule) SetPriority(v int32)

SetPriority sets Priority field to given value.

HasPriority

func (o *RealmAssignmentRule) HasPriority() bool

HasPriority returns a boolean if a field has been set.

GetStatus

func (o *RealmAssignmentRule) GetStatus() string

GetStatus returns the Status field if non-nil, zero value otherwise.

GetStatusOk

func (o *RealmAssignmentRule) GetStatusOk() (*string, bool)

GetStatusOk returns a tuple with the Status field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetStatus

func (o *RealmAssignmentRule) SetStatus(v string)

SetStatus sets Status field to given value.

HasStatus

func (o *RealmAssignmentRule) HasStatus() bool

HasStatus returns a boolean if a field has been set.

GetLinks

func (o *RealmAssignmentRule) GetLinks() LinksSelf

GetLinks returns the Links field if non-nil, zero value otherwise.

GetLinksOk

func (o *RealmAssignmentRule) GetLinksOk() (*LinksSelf, bool)

GetLinksOk returns a tuple with the Links field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetLinks

func (o *RealmAssignmentRule) SetLinks(v LinksSelf)

SetLinks sets Links field to given value.

HasLinks

func (o *RealmAssignmentRule) HasLinks() bool

HasLinks returns a boolean if a field has been set.

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