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en.yml
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en.yml
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# the messages in this section can be customised for each rankup in rankups.yml.
rankup:
requirements-not-met: "&cYou need {{rank.requirement('money').total | money}} money to rankup."
no-rankup: "&eYou are at the highest rank."
# set to an empty string, ie: success-public: ""
# to hide that message.
success-public: "&a{{player}} &ehas ranked up to: &d{{next.rank}}"
success-private: "&aYou have ranked up to: &d{{next.rank}}"
# used for the text confirmation
confirmation: |-
&eAre you sure you want to rankup to &a{{next.rank}}&e?
&eType &c/rankup &eagain to confirm.
must-prestige: "&cYou must prestige to /rankup further!"
gui:
rows: 1
title: "Rankup to {{next.rank}}"
rankup:
material: EMERALD_BLOCK
# index can be separated by spaces to show in multiple groups
# for example: 0-3 9-12 18-21
# you can also just use a single number instead of a range.
index: 0-3
name: '&a&lConfirm'
# lore is optional
lore: '&6Rankup to &b{{next.rank}}'
cancel:
material: REDSTONE_BLOCK
index: 5-8
name: '&c&lCancel'
fill:
name: ' '
# if you are using a 1.8-1.12 and you want to change this
# you can use MATERIAL:data, for example STAINED_GLASS_PANE:8
# this works for both the rankup and cancel blocks as well
material: BLACK_STAINED_GLASS_PANE
ranksgui:
title: "Ranks"
rows: 3
offset: 10
width: 7
complete:
material: GREEN_STAINED_GLASS_PANE
name: "&aRank &7{{next.rank}} &a(completed)"
current:
material: ORANGE_STAINED_GLASS_PANE
name: "&dRankup to &7{{next.rank}}"
incomplete:
material: RED_STAINED_GLASS_PANE
name: "&cRank &7{{next.rank}} &c(requires rankup)"
fill:
material: BLACK_STAINED_GLASS_PANE
name: ' '
# you can (and probably should) you override these in rankups.yml
# to show the specific requirements for each rank.
# however if you are just using money or don't need to change the message per rank, you can use any combination of:
# {{rank.requirement('money').total | simple}} {MONEY_NEEDED} {PERCENT_DONE <requirement>} {PERCENT_LEFT <requirement>} {AMOUNT <requirement>} {AMOUNT_NEEDED <requirement>}
# {{rank.requirement('money').total | simple}} and {MONEY_NEEDED} are different from {AMOUNT money} and {AMOUNT_NEEDED money} in that they use a different format.
# here is an example of showing the requirements for just money:
#list:
# complete: "&7{{rank.rank}} &8\xbb &7{{next.rank}} &efor &7${{rank.requirement('money').total | simple}}"
# current: "&c{{rank.rank}} &e\xbb &c{{next.rank}} &efor &a${{rank.requirement('money').total | simple}} &e{PERCENT_DONE money}%"
# incomplete: "&r{{rank.rank}} &e\xbb &r{{next.rank}} &efor &a${{rank.requirement('money').total | simple}}"
list:
complete: "&7{{rank.rank}} &8\xbb &7{{next.rank}}"
current: "&c{{rank.rank}} &e\xbb &c{{next.rank}}"
incomplete: "&r{{rank.rank}} &e\xbb &r{{next.rank}}"
# an empty string disables the header/footer
header: ""
footer: ""
# sent when a player tries to rankup when they are on cooldown
cooldown:
singular: "&cYou must wait {{seconds_left}} more second to rankup again."
plural: "&cYou must wait {{seconds_left}} more seconds to rankup again."
# prestige messages can also be customised
prestige:
requirements-not-met: "&cYou need {{rank.requirement('money').total | money}} money to prestige."
no-prestige: "&eYou are at the highest prestige."
success-public: "&a{{player}} &ehas prestiged to: &d{{next.rank}}"
success-private: "&aYou have prestiged to: &d{{next.rank}}"
confirmation: |-
&eAre you sure you want to prestige to &a{{next.rank}}&e?
&eType &c/prestige &eagain to confirm.
gui:
title: "Prestige to {{next.rank}}"
rankup:
material: GOLD_BLOCK
index: 0-3
name: '&a&lConfirm'
lore: '&6Prestige to &b{{next.rank}}'
cancel:
material: REDSTONE_BLOCK
index: 5-8
name: '&c&lCancel'
fill:
name: ' '
# if you are using a 1.8-1.12 and you want to change this
# you can use MATERIAL:data, for example STAINED_GLASS_PANE:8
# this works for both the rankup and cancel blocks as well
material: BLACK_STAINED_GLASS_PANE
list:
complete: "&7{{rank.rank}} &8\xbb &7{{next.rank}}"
current: "&c{{rank.rank}} &e\xbb &c{{next.rank}}"
incomplete: "&r{{rank.rank}} &e\xbb &r{{next.rank}}"
header: ""
footer: ""
cooldown:
singular: "&cYou must wait {{seconds_left}} second to prestige again."
plural: "&cYou must wait {{seconds_left}} more seconds to prestige again."
not-high-enough: "&cYou cannot prestige at your rank!"
not-in-ladder: "&cSorry, but we could not find any rankups for the group(s) you are in. Use /ranks to list the rankups."