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test_hole_in_the_wall_view.py
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test_hole_in_the_wall_view.py
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"""
Tests for the PygameViewer class that is used to visualize the hole in the
camera game.
"""
import pygame
import numpy as np
import cv2
from hole_in_the_camera_view import PygameViewer
def test_pygame_display_size_default():
"""
Test that the default display size of the pygame window is 640x480.
"""
display_size = (640, 480)
_ = PygameViewer(display_size)
test_size = pygame.display.get_window_size()
pygame.quit()
assert display_size == test_size
def test_pygame_display_size_negative():
"""
Test that the pygame window size cannot be negative.
"""
display_size = (-1, -1)
# negative display sizes should not be initialized
try:
_ = PygameViewer(display_size)
_ = pygame.display.get_window_size()
pygame.quit()
assert False
except pygame.error:
assert True
def test_pygame_display_size_square():
"""
Test that the pygame window size can be square.
"""
display_size = (640, 640)
_ = PygameViewer(display_size)
test_size = pygame.display.get_window_size()
pygame.quit()
assert display_size == test_size
def test_initialize_view_pygame_before_initialization():
"""
Test that pygame in not currently initialized before the pygame
module is initialized.
"""
_ = PygameViewer((640, 480))
display_state = pygame.get_init()
pygame.quit()
assert not display_state
def test_initialize_view_pygame_after_initialization():
"""
Test that pygame is currently initialized after the pygame module
is initialized.
"""
test_view = PygameViewer((640, 480))
test_view.initialize_view()
display_state = pygame.get_init()
pygame.quit()
assert display_state
def test_initialize_view_music_before_initialization():
"""
Tests to make sure that there is no music playing from pygame before the
view it initialized.
"""
_ = PygameViewer((640, 480))
music_state = pygame.mixer.music.get_busy()
pygame.quit()
assert not music_state
def test_initialize_view_music_after_initialization():
"""
Tests to make sure that the music is properly initialized and playing after
the pygame display is initialized.
"""
test_view = PygameViewer((640, 480))
test_view.initialize_view()
music_state = pygame.mixer.music.get_busy()
pygame.quit()
assert music_state
def test_initialize_view_correct_caption():
"""
Test that the pygame window caption is correct.
"""
test_view = PygameViewer((640, 480))
test_view.initialize_view()
# get_caption returns 2 values, where only the first is the caption that
# is relevant to this test
test_caption = pygame.display.get_caption()[0]
expected_caption = "Hole in the Camera"
pygame.quit()
assert test_caption == expected_caption
def test_initialize_view_caption_before_initialization():
"""
Test that the pygame window has default caption before
the initialize_view method is called.
"""
_ = PygameViewer((640, 480))
test_caption = pygame.display.get_caption()[0]
expected_caption = "pygame window"
pygame.quit()
assert test_caption == expected_caption
def test_initialize_view_correct_icon_title():
"""
Test that the pygame window icon title is correct.
"""
test_view = PygameViewer((640, 480))
test_view.initialize_view()
# second value of get_caption is the icon name, which is being tested here
test_icon_title = pygame.display.get_caption()[1]
expected_caption = "Hole in the Camera"
pygame.quit()
assert test_icon_title == expected_caption
def test_initialize_view_icon_before_initialization():
"""
Test that the pygame window has the default icon title before
the initialize_view method is called.
"""
_ = PygameViewer((640, 480))
test_icon_title = pygame.display.get_caption()[1]
expected_caption = "pygame window"
pygame.quit()
assert test_icon_title == expected_caption
def test_display_introduction_screen_type():
"""
Test that the pygame window is of the correct type.
"""
test_view = PygameViewer((640, 480))
test_view.initialize_view()
test_view.display_introduction()
test_screen_type = type(test_view.screen)
pygame.quit()
# screen should be a pygame.Surface, which is the datatype inherent to
# pygame to display images to users
assert test_screen_type == pygame.Surface
def test_display_introduction_screen_width():
"""
Test that the "display introduction" screen has the correct width.
"""
test_view = PygameViewer((640, 480))
test_view.initialize_view()
test_view.display_introduction()
test_screen_width = test_view.screen.get_width()
pygame.quit()
assert test_screen_width == 640
def test_display_introduction_screen_height():
"""
Test that the "display introduction" screen has the correct height.
"""
test_view = PygameViewer((640, 480))
test_view.initialize_view()
test_view.display_introduction()
test_screen_height = test_view.screen.get_height()
pygame.quit()
assert test_screen_height == 480
def test_display_introduction_screen_pixel_shape():
"""
Test that the "display introduction" screen's pixel values
have correct dimensions.
"""
test_view = PygameViewer((640, 480))
test_view.initialize_view()
test_view.display_introduction()
pixel_values = pygame.surfarray.array3d(test_view.screen)
pygame.quit()
assert np.shape(pixel_values) == (640, 480, 3)
def test_display_introduction_screen_pixel_values():
"""
Test that the "display introduction" screen's pixels
have correct RGB values.
"""
test_view = PygameViewer((640, 480))
test_view.initialize_view()
test_view.display_introduction()
pixel_values = pygame.surfarray.array3d(test_view.screen)
pygame.quit()
assert np.mean(pixel_values) > 0 and np.mean(pixel_values) < 255
def test_display_instructions_screen_type():
"""
Test that the "display instructions" window is of the correct type.
"""
test_view = PygameViewer((640, 480))
test_view.initialize_view()
test_view.display_instructions()
test_screen_type = type(test_view.screen)
pygame.quit()
assert test_screen_type == pygame.Surface
def test_display_instructions_screen_width():
"""
Test that the "display instructions" screen has the correct width.
"""
test_view = PygameViewer((640, 480))
test_view.initialize_view()
test_view.display_instructions()
test_screen_width = test_view.screen.get_width()
pygame.quit()
assert test_screen_width == 640
def test_display_instructions_screen_height():
"""
Test that the "display instructions" screen has the correct height.
"""
test_view = PygameViewer((640, 480))
test_view.initialize_view()
test_view.display_instructions()
test_screen_height = test_view.screen.get_height()
pygame.quit()
assert test_screen_height == 480
def test_display_instructions_screen_pixel_shape():
"""
Test that the "display instructions" screen's has correct
pixel dimensions.
"""
test_view = PygameViewer((640, 480))
test_view.initialize_view()
test_view.display_instructions()
pixel_values = pygame.surfarray.array3d(test_view.screen)
pygame.quit()
assert np.shape(pixel_values) == (640, 480, 3)
def test_display_instructions_screen_pixel_values():
"""
Test that the "display instructions" screen's pixels
have correct RGB values.
"""
test_view = PygameViewer((640, 480))
test_view.initialize_view()
test_view.display_instructions()
pixel_values = pygame.surfarray.array3d(test_view.screen)
pygame.quit()
assert np.mean(pixel_values) > 0 and np.mean(pixel_values) < 255
def test_display_disp_screen_width():
"""
Test that the game screen with mask overlaid has the correct width.
"""
test_view = PygameViewer((640, 480))
test_view.initialize_view()
test_frame = cv2.imread("images/poses/first_mask.png")
test_timer = "10"
test_mask = cv2.imread("images/masks/first_mask.png")
test_view.display_frame(test_frame, test_timer, test_mask)
test_width = test_view.screen.get_width()
pygame.quit()
assert test_width == 640
def test_display_frame_screen_height():
"""
Test that the game screen with mask overlaid has the correct width.
"""
test_view = PygameViewer((640, 480))
test_view.initialize_view()
test_frame = cv2.imread("images/poses/first_mask.png")
test_timer = "10"
test_mask = cv2.imread("images/masks/first_mask.png")
test_view.display_frame(test_frame, test_timer, test_mask)
test_width = test_view.screen.get_height()
pygame.quit()
assert test_width == 480
def test_display_frame_screen_pixel_shape():
"""
Test that the game screen with mask overlaid has correct
pixel dimensions.
"""
test_view = PygameViewer((640, 480))
test_view.initialize_view()
test_frame = cv2.imread("images/poses/first_mask.png")
test_timer = "10"
test_mask = cv2.imread("images/masks/first_mask.png")
test_view.display_frame(test_frame, test_timer, test_mask)
pixel_values = pygame.surfarray.array3d(test_view.screen)
pygame.quit()
assert np.shape(pixel_values) == (640, 480, 3)
def test_display_frame_screen_pixel_values():
"""
Test that the game screen with mask overlaid has correct
pixel values.
"""
test_view = PygameViewer((640, 480))
test_view.initialize_view()
test_frame = cv2.imread("images/poses/first_mask.png")
test_timer = "10"
test_mask = cv2.imread("images/masks/first_mask.png")
test_view.display_frame(test_frame, test_timer, test_mask)
pixel_values = pygame.surfarray.array3d(test_view.screen)
pygame.quit()
assert np.mean(pixel_values) > 0 and np.mean(pixel_values) < 255
def test_display_win_screen_width():
"""
Test that the win game screen has correct width.
"""
test_view = PygameViewer((640, 480))
test_view.initialize_view()
test_win_state = True
test_score = 100
test_view.display_win(test_win_state, test_score)
test_width = test_view.screen.get_width()
pygame.quit()
assert test_width == 640
def test_display_win_screen_height():
"""
Test that the win game screen has correct height.
"""
test_view = PygameViewer((640, 480))
test_view.initialize_view()
test_win_state = True
test_score = 100
test_view.display_win(test_win_state, test_score)
test_width = test_view.screen.get_height()
pygame.quit()
assert test_width == 480
def test_display_win_screen_pixel_shape():
"""
Test that the win game screen has correct pixel dimensions.
"""
test_view = PygameViewer((640, 480))
test_view.initialize_view()
test_win_state = True
test_score = 100
test_view.display_win(test_win_state, test_score)
pixel_values = pygame.surfarray.array3d(test_view.screen)
pygame.quit()
assert np.shape(pixel_values) == (640, 480, 3)
def test_display_win_screen_pixel_values_win():
"""
Test that the win game screen has correct pixel values.
"""
test_view = PygameViewer((640, 480))
test_view.initialize_view()
test_win_state = True
test_score = 100
test_view.display_win(test_win_state, test_score)
pixel_values = pygame.surfarray.array3d(test_view.screen)
pygame.quit()
assert np.mean(pixel_values) > 0 and np.mean(pixel_values) < 255
def test_display_win_screen_pixel_values_loss():
"""
Test that the losing game screen has correct pixel values.
"""
test_view = PygameViewer((640, 480))
test_view.initialize_view()
test_win_state = False
test_score = 100
test_view.display_win(test_win_state, test_score)
pixel_values = pygame.surfarray.array3d(test_view.screen)
pygame.quit()
assert np.mean(pixel_values) > 0 and np.mean(pixel_values) < 255
def test_display_win_screen_pixel_values_zero_score():
"""
Test that the win game screen has correct pixel values.
"""
test_view = PygameViewer((640, 480))
test_view.initialize_view()
test_win_state = True
test_score = 0
test_view.display_win(test_win_state, test_score)
pixel_values = pygame.surfarray.array3d(test_view.screen)
pygame.quit()
assert np.mean(pixel_values) > 0 and np.mean(pixel_values) < 255
def test_display_win_screen_pixel_values_negative_score():
"""
Test that the win game screen has correct pixel values
when the score is negative.
"""
test_view = PygameViewer((640, 480))
test_view.initialize_view()
test_win_state = True
test_score = -100
test_view.display_win(test_win_state, test_score)
pixel_values = pygame.surfarray.array3d(test_view.screen)
pygame.quit()
assert np.mean(pixel_values) > 0 and np.mean(pixel_values) < 255
def test_display_end_game_screen_width():
"""
Test that the end game screen has correct width.
"""
test_view = PygameViewer((640, 480))
test_view.initialize_view()
test_score = 100
test_view.display_end_game(test_score)
test_width = test_view.screen.get_width()
pygame.quit()
assert test_width == 640
def test_display_end_game_screen_height():
"""
Test that the end game screen has correct height.
"""
test_view = PygameViewer((640, 480))
test_view.initialize_view()
test_score = 100
test_view.display_end_game(test_score)
test_width = test_view.screen.get_height()
pygame.quit()
assert test_width == 480
def test_display_end_game_screen_pixel_shape():
"""
Test that the end game screen has correct pixel dimensions.
"""
test_view = PygameViewer((640, 480))
test_view.initialize_view()
test_score = 100
test_view.display_end_game(test_score)
pixel_values = pygame.surfarray.array3d(test_view.screen)
pygame.quit()
assert np.shape(pixel_values) == (640, 480, 3)
def test_display_end_game_screen_pixel_values_positive_score():
"""
Test that the end game screen has correct pixel values.
"""
test_view = PygameViewer((640, 480))
test_view.initialize_view()
test_score = 100
test_view.display_end_game(test_score)
pixel_values = pygame.surfarray.array3d(test_view.screen)
pygame.quit()
assert np.mean(pixel_values) > 0 and np.mean(pixel_values) < 255
def test_display_end_game_screen_pixel_values_negative_score():
"""
Test that the end game screen has correct pixel values
when the score is negative.
"""
test_view = PygameViewer((640, 480))
test_view.initialize_view()
test_score = -100
test_view.display_end_game(test_score)
pixel_values = pygame.surfarray.array3d(test_view.screen)
pygame.quit()
assert np.mean(pixel_values) > 0 and np.mean(pixel_values) < 255
def test_display_end_game_screen_pixel_values_zero_score():
"""
Test that the end game screen has correct pixel values
when the score is zero.
"""
test_view = PygameViewer((640, 480))
test_view.initialize_view()
test_score = 0
test_view.display_end_game(test_score)
pixel_values = pygame.surfarray.array3d(test_view.screen)
pygame.quit()
assert np.mean(pixel_values) > 0 and np.mean(pixel_values) < 255
def test_display_round_screen_width():
"""
Test to make sure that the display width is correctly maintained when the
round screen is displayed.
"""
test_view = PygameViewer((640, 480))
test_view.initialize_view()
test_round_num = 4
test_view.display_round_screen(test_round_num)
test_width = test_view.screen.get_width()
pygame.quit()
assert test_width == 640
def test_display_round_screen_height():
"""
Test to make sure that the display height is correctly maintained when the
round screen is displayed.
"""
test_view = PygameViewer((640, 480))
test_view.initialize_view()
test_round_num = 3
test_view.display_round_screen(test_round_num)
test_width = test_view.screen.get_height()
pygame.quit()
assert test_width == 480
def test_display_round_screen_pixel_shape():
"""
Test to make sure that the pygame.surfarray is correctly defined with 3-D
pixel values when the round screen is displayed.
"""
test_view = PygameViewer((640, 480))
test_view.initialize_view()
test_round_num = 2
test_view.display_round_screen(test_round_num)
pixel_values = pygame.surfarray.array3d(test_view.screen)
pygame.quit()
assert np.shape(pixel_values) == (640, 480, 3)
def test_dispaly_round_screen_pixel_values():
"""
Test to make sure that the pixel values in the pygame.surfarray are
realistic values for the array (between 0 and 255).
"""
test_view = PygameViewer((640, 480))
test_view.initialize_view()
test_round_num = 1
test_view.display_round_screen(test_round_num)
pixel_values = pygame.surfarray.array3d(test_view.screen)
pygame.quit()
assert np.mean(pixel_values) > 0 and np.mean(pixel_values) < 255
def test_display_round_screen_music():
"""
Test to make sure that the display round function correctly plays music
when called.
"""
test_view = PygameViewer((640, 480))
test_view.initialize_view()
test_round_num = 1
test_view.display_round_screen(test_round_num)
music_state = pygame.mixer.music.get_busy()
pygame.quit()
assert music_state