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Tuomas Virtanen edited this page Sep 17, 2015
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17 revisions
- real_health = har_health * (pilot_endurance + 25) / 35;
- total_endurance = pilot_endurance * (stun_resistance (?) + 2) * (har_endurance * (pilot_endurance + 25) / 37) / 3
- real_speed_xxx = har_speed_xxx * pilot_agility;
If > 1, anim string will be replaced with extra string.
- 1 => append extra_str[arm_speed] (possibly divided by 2 ?)
- 2 => append extra_str[leg_speed] (possibly divided by 2 ?)
- 3,4,5,cat=projectile => append extra_str[game speed ?]
- Also, pilot/har enhancements may also pick an extra string (?)
- 255 = load this at start ?
- 254 = copy animation string from animation[current + rand(10)], that has animation string longer than 2 chars.