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Command buffers are a tried and tested solution to scheduling bottle necks when dispatching commands to hardware (see Vulkan, Level Zero, Metal and cl_khr_command_buffers). Unified Runtime is low level enough that it could support command buffers as a core feature (potentially replacing the regular enqueue APIs completely). This is something that has been raised in working group discussions and was met with a generally favorable response.
The text was updated successfully, but these errors were encountered:
Command buffers are a tried and tested solution to scheduling bottle necks when dispatching commands to hardware (see Vulkan, Level Zero, Metal and cl_khr_command_buffers). Unified Runtime is low level enough that it could support command buffers as a core feature (potentially replacing the regular enqueue APIs completely). This is something that has been raised in working group discussions and was met with a generally favorable response.
The text was updated successfully, but these errors were encountered: