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Ideas for future guides #6

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brisu opened this issue Jan 13, 2021 · 3 comments
Open

Ideas for future guides #6

brisu opened this issue Jan 13, 2021 · 3 comments

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@brisu
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brisu commented Jan 13, 2021

I am starting a compilation of ideas for guides that players might find useful. This is just a collection of random ideas that I gathered from my own experience during my play through. A lot of these overlap for FJ things and a lot came from base loving. Mostly, it is things I wish I knew how to do or would be needing to do soon and a visual guide would be nice.

Thank you for making these beautiful and highly practical guides.

Essentials:
Simple

  1. Power spine
  2. Battery box
  3. Oil. Oil. OIL Wells
  4. Dupe selection?
  5. Priorities setting

Medium

  1. Industrial Sauna (Steam room hot vs. Cooled normal approach)
  2. Rocketry (Basic)

Hard

  1. Shovel ranching
  2. Rocketry (Hard, Liquid fuels)

Ludicrous

  1. Sour gas boilers
  2. Rocket chimney
  3. Regolith heat exchanger
  4. CO2 Solidifier
  5. Liquid H2, O2 Freeze storage
@kyldvs
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kyldvs commented Jan 13, 2021

Nice, thanks for the list this is helpful and aligns with a few of them I want to do :)

Right now I'm kind of in a weird state where I'm waiting for DLC to come out before making any more guides since a lot will change. Even things like Dupe selection (which is one I wanted to do) will change with the option to get mechatronics engineering at the start.

@brisu
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brisu commented Jan 18, 2021

It's an exciting time. I just got the DLC and am trying to finish my base game before I install and switch over to explore the new worlds.

@baralogi
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baralogi commented Jul 1, 2023

waiting for next guides for electric power

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3 participants