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EGL bindings for surfaceless contexts are working. Need to figure out though how to use it via Orka.Contexts. Currently you make a context current by using a constructed Window:
The context is created by GLFW in Create_Window and made current via the Context constant (RAII). This is kinda backwards since you surfaces are optional if an EGLDisplay supports surfaceless contexts. I would prefer to have something like this:
Add EGL bindings to create a (surfaceless) context for headless rendering on the following platforms:
Orka.Contexts.EGL
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