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Classes.h
539 lines (482 loc) · 13.2 KB
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Classes.h
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#pragma once
#include <iostream>
#include <windows.h>
#include <TlHelp32.h>
#include <vector>
#include <d3dx9math.h>
#pragma comment(lib, "d3dx9.lib")
#include <algorithm>
#define _USE_MATH_DEFINES
#include <math.h>
#include <ctime>
#include <emmintrin.h>
#ifndef IsValidPtr
#define IsValidPtr(addr) ((DWORD64)(addr) > 0x100 && (DWORD64)(addr) < 0x00007fffffffffff && !IsBadReadPtr(addr, sizeof(PVOID)))
#endif
#pragma warning(disable:4996)
#define OFFSET_XDMG 0x14187e47b
#define OFFSET_DXRENDERER 0x1446D2318
#define OFFSET_GAMERENDERER 0x1446D2710
#define OFFSET_WORLDRENDERER 0x1445E04F7
#define OFFSET_GAMETIMESETTINGS 0x1441CBD80
#define OFFSET_CAMERAUPDATE 0x1409B32A0
#define OFFSET_MOUSEHOOK 0x141197E80
#define OFFSET_DRAWOUTLINE 0x141E1495C
#define OFFSET_CLIENTGAMECONTEXT 0x1444B0BB8
#define OFFSET_FIRSTTYPEINFO 0x1441DE738
#define OFFSET_VIEWANGLEFUNC 0x1416EFD03
#define OFFSET_MAIN 0x1444753C0
#define OFFSET_SPREADPATCH 0x1416DD149
#define OFFSET_RECOILPATCH 0x1416E0E7F
#define OFFSET_DISPATCHMESSAGE 0x1401EEFA0
#define OFFSET_DEBUGRENDERER 0x1409BC0E8
#define OFFSET_DRAWLINE 0x1414B2A2A
#define OFFSET_DRAWRECT2D 0x1409BC206
#define OFFSET_DRAWTEXT 0x1414F3716
#define OFFSET_AIMER 0x144744D60 //48 8B 0D ? ? ? ? 4C 8B 01 8B 50 38, 0x3, 0x7
#define OFFSET_HELPFULSHIT 0x143fae5c8 //48 8b 05 ? ? ? ? 48 63 58 40 e8 ? ? ? ? 48
struct typeInfoMemberResult {
void* pVTable;
const char* name;
DWORD offset;
};
std::vector<typeInfoMemberResult> typeInfoMemberResults;
template <class T = void*>
T GetClassFromName(void* addr, const char* name, SIZE_T classSize = 0x2000, bool rescan = false) {
if (!rescan) {
for (typeInfoMemberResult& result : typeInfoMemberResults) {
if (result.pVTable == addr) {
if (result.name == name) {
return *(T*)((DWORD64)addr + result.offset);
}
}
}
}
const byte INSTR_LEA = 0x48;
const byte INSTR_RET = 0xc3;
const byte INSTR_JMP = 0xe9;
const DWORD64 BASE_ADDRESS = 0x140000000;
const DWORD64 MAX_ADDRESS = 0x14fffffff;
DWORD offset = 0;
DWORD lastOffset = 0;
while (offset < classSize) {
offset += 8;
if (!IsValidPtr((void*)((DWORD64)addr + offset))) continue;
void* czech = *(void**)((DWORD64)addr + offset);
if (!IsValidPtr(czech)) continue;
if (!IsValidPtr(*(void**)czech)) continue; // vtable
if (!IsValidPtr(**(void***)czech)) continue; // virtual 1;
void* pGetType = **(DWORD64***)czech;
if ((DWORD64)pGetType < BASE_ADDRESS || (DWORD64)pGetType > MAX_ADDRESS) continue;
if (*(byte*)pGetType == INSTR_JMP || *(byte*)pGetType == INSTR_LEA) {
void* pTypeInfo = nullptr;
if (*(byte*)pGetType == INSTR_JMP) {
std::cout << std::hex << "rel:\t" << *(int32_t*)((DWORD64)pGetType + 1) << "\tRIP:\t" << (DWORD64)pGetType + 5 << std::endl;
pGetType = (void*)(*(int32_t*)((DWORD64)pGetType + 1) + (DWORD64)pGetType + 5);
}
if (*(byte*)pGetType == INSTR_LEA) {
if (*(byte*)((DWORD64)pGetType + 7) != INSTR_RET) continue;
pTypeInfo = (void*)(*(int32_t*)((DWORD64)pGetType + 3) + (DWORD64)pGetType + 7);
}
else continue;
if (!IsValidPtr(pTypeInfo)) continue;
void* pMemberInfo = *(void**)pTypeInfo;
if (!IsValidPtr(pMemberInfo)) continue;
char* m_name = *(char**)pMemberInfo;
if (!IsValidPtr(m_name)) continue;
if ((DWORD64)pTypeInfo > BASE_ADDRESS && (DWORD64)pTypeInfo < MAX_ADDRESS) {
if (strcmp(m_name, name) == 0) {
typeInfoMemberResult result;
result.name = name;
result.offset = offset;
result.pVTable = addr;
typeInfoMemberResults.push_back(result);
return *(T*)((DWORD64)addr + offset);
}
lastOffset = offset;
}
}
}
return nullptr;
}
class SoldierCustomizatoinKitAsset
{
public:
char pad_0000[24]; //0x0000
char* PlayerName; //0x0018
char pad_0020[48]; //0x0020
int64_t AnimationFitGameplay; //0x0050
char pad_0058[8]; //0x0058
int64_t AnimationFitCharacterChoose; //0x0060
int64_t Skin; //0x0068
char pad_0070[24]; //0x0070
}; //Size: 0x0088
class SoldierClasses
{
public:
class SoldierCustomizatoinKitAsset* Assault; //0x0000
class SoldierCustomizatoinKitAsset* Heavy; //0x0008
class SoldierCustomizatoinKitAsset* Officer; //0x0010
class SoldierCustomizatoinKitAsset* Specialist; //0x0018
char pad_0020[40]; //0x0020
}; //Size: 0x0048
class Soldiers
{
public:
char pad_0000[32]; //0x0000
class SoldierClasses* SoldierClasses; //0x0020
char pad_0028[32]; //0x0028
}; //Size: 0x0048
class Heroes
{
public:
char pad_0000[64]; //0x0000
class SoldierCustomizatoinKitAsset* HeroArray[4]; //0x0040
char pad_0060[164]; //0x0060
}; //Size: 0x0104
class Reinforcements
{
public:
char pad_0000[64]; //0x0000
class SoldierCustomizatoinKitAsset* Aerial; //0x0040
class SoldierCustomizatoinKitAsset* Enforcer; //0x0048
char pad_0050[4]; //0x0050
}; //Size: 0x0054
class TeamData
{
public:
char pad_0000[72]; //0x0000
class Soldiers* Soldiers; //0x0048
char pad_0050[8]; //0x0050
class Heroes* Heroes; //0x0058
class SoldierCustomizatoinKitAsset* Reinforcements; //0x0060
char pad_0068[32]; //0x0068
}; //Size: 0x0088
class TeamEntity
{
public:
char pad_0000[40]; //0x0000
class TeamData* TeamData; //0x0028
char pad_0030[24]; //0x0030
}; //Size: 0x0048
class Teams
{
public:
char pad_0000[16]; //0x0000
class TeamEntity* TeamLight; //0x0010
class TeamEntity* TeamDark; //0x0018
char pad_0020[40]; //0x0020
}; //Size: 0x0048
class Level
{
public:
char pad_0000[40]; //0x0000
class Teams* Teams; //0x0028
char pad_0030[24]; //0x0030
}; //Size: 0x0048
class ClientSoldierHealthComponent
{
public:
char pad_0000[32]; //0x0000
float Health; //0x0020
float m_flMaxHealth; //0x0024
char pad_0024[20]; //0x0024
//float MaxHealth; //0x0038
};
class ClientSoldierPrediction
{
public:
char pad_0000[32]; //0x0000
D3DXVECTOR3 Location; //0x0020
char pad_0001[4];
D3DXVECTOR3 Velocity; //0x0030
};
class ClientAimEntity
{
public:
char pad_0000[224]; //0x0000
D3DXVECTOR4 CachedRayCast; //0x00E0
};
class FiringFunctionData
{
public:
char pad_0000[264]; //0x0000
float BulletSpeed; //0x0108
char pad_010C[68]; //0x010C
uint32_t BulletsPerShot; //0x0150
char pad_0154[756]; //0x0154
}; //Size: 0x0448
class WeaponFiring
{
public:
char pad_0000[24]; //0x0000
class FiringFunctionData* firingFunctionData; //0x0018
char pad_0020[40]; //0x0020
}; //Size: 0x0048
class SoldierWeaponData
{
public:
char pad_0000[152]; //0x0000
class WeaponFiring* weaponFiring; //0x0098
char pad_00A0[16]; //0x00A0
}; //Size: 0x00B0
class ClientSoldierWeapon
{
public:
char pad_0000[56]; //0x0000
class SoldierWeaponData* soldierWeaponData; //0x0038
}; //Size: 0x0038
enum HumanBones
{
Head = 48,
Neck = 46,
Spine = 5,
Spine1 = 6,
Spine2 = 7,
LeftShoulder = 8,
LeftElbowRoll = 13,
RightShoulder = 144,
RightElbowRoll = 149,
LeftHand = 17,
RightHand = 153,
RightKneeRoll = 235,
LeftKneeRoll = 223,
RightFoot = 228,
LeftFoot = 216
};
class UpdatePoseResultData
{
public:
class QuatTransform
{
public:
D3DXVECTOR4 m_TransAndScale; //0x0000
D3DXVECTOR4 m_Rotation; //0x0010
};//Size=0x0020
QuatTransform* m_LocalTransforms; //0x0000
QuatTransform* m_WorldTransforms; //0x0008
QuatTransform* m_Unk; //0x0010
QuatTransform* m_Unk1; //0x0018
QuatTransform* m_Unk2; //0x0020
QuatTransform* m_ActiveWorldTransforms; //0x0028
QuatTransform* m_ActiveLocalTransforms; //0x0030
__int32 m_Slot; //0x0038
__int32 m_ReaderIndex; //0x003C
unsigned char m_ValidTransforms; //0x0040
unsigned char m_PoseUpdateNeeded; //0x0041
unsigned char m_PoseNeeded; //0x0042
};
class SkeletonAsset
{
public:
char pad_0000[24]; //0x0000
char* CharacterType; //0x0018
char** BoneNames; //0x0020
}; //Size: 0x0048
class AnimationSkeleton
{
public:
char pad_0000[8]; //0x0000
SkeletonAsset* skeletonAsset; //0x0008
__int32 m_BoneCount; //0x0010
char* GetBoneNameAt(int i)
{
if (i <= m_BoneCount)
return skeletonAsset->BoneNames[i];
return NULL;
}
}; //Size: 0x0048
class ClientBoneCollisionComponent
{
public:
UpdatePoseResultData m_ragdollTransforms; //0x0000
char pad_0008[64]; //0x0008
AnimationSkeleton* animationSkeleton; //0x0048
D3DXVECTOR3 GetBonePos(int BoneId)
{
if (!IsValidPtr(this)) return D3DXVECTOR3(0, 0, 0);
if (!this->m_ragdollTransforms.m_ValidTransforms) return D3DXVECTOR3(0, 0, 0);
UpdatePoseResultData::QuatTransform* pQuat = this->m_ragdollTransforms.m_ActiveWorldTransforms;
if (!IsValidPtr(pQuat)) return D3DXVECTOR3(0, 0, 0);
return D3DXVECTOR3(pQuat[BoneId].m_TransAndScale.x, pQuat[BoneId].m_TransAndScale.y, pQuat[BoneId].m_TransAndScale.z);
}
/*bool GetBone(const int BoneId, D3DXVECTOR3& BoneOut)
{
UpdatePoseResultData PoseResult = this->m_ragdollTransforms;
if (PoseResult.m_ValidTransforms)
{
UpdatePoseResultData::QuatTransform* pQuat = PoseResult.m_ActiveWorldTransforms;
if (!IsValidPtr(pQuat))
return false;
D3DXVECTOR4 Bone = pQuat[BoneId].m_TransAndScale;
BoneOut = D3DXVECTOR3(Bone.x, Bone.y, Bone.z);
return true;
}
return false;
}*/
bool GetBone(const char* BoneName, D3DXVECTOR3& BoneOut)
{
int BoneId = -1;
AnimationSkeleton* pSkeleton = animationSkeleton;
if (!IsValidPtr(pSkeleton))
return false;
for (int i = 0; i < pSkeleton->m_BoneCount; i++)
{
char* name = pSkeleton->GetBoneNameAt(i);
if (_stricmp(name, BoneName) == 0)
BoneId = i;
}
if (BoneId == -1)
return false;
UpdatePoseResultData PoseResult = this->m_ragdollTransforms;
if (PoseResult.m_ValidTransforms)
{
UpdatePoseResultData::QuatTransform* pQuat = PoseResult.m_ActiveWorldTransforms;
if (!IsValidPtr(pQuat))
return false;
D3DXVECTOR4 Bone = pQuat[BoneId].m_TransAndScale;
BoneOut = D3DXVECTOR3(Bone.x, Bone.y, Bone.z);
return true;
}
return false;
}
};
class WSClientSoldierEntity
{
public:
ClientBoneCollisionComponent* getBoneCollision() {
return GetClassFromName<ClientBoneCollisionComponent*>(this, "ClientBoneCollisionComponent");
}
};
class ClientSoldier
{
public:
char pad_0000[712]; //0x0000
ClientSoldierHealthComponent* m_pClientSoldierHealthComponent; //0x02C8
char pad_02D0[96]; //0x02D0
WSClientSoldierEntity* WSClientSoldierEntity; //0x0330
char pad_0338[412]; //0x0338
float HeightOffset; //0x04D4
char pad_04D8[640]; //0x04D8
ClientSoldierPrediction* m_pClientSoldierPredicton; //0x0758
char pad_0760[704]; //0x0760
ClientAimEntity* m_pClientAimEntity; //0x0A20
ClientSoldierWeapon* ClientSoldierWeapon; //0x0A28
char pad_0A30[40]; //0x0A30
__int8 Occluded; //0x0A58
char pad_0A59[507]; //0x0A59
}; //Size: 0x0C54
class nameClass
{
public:
char Name[20]; //0x0000
char pad_0014[64]; //0x0014
}; //Size: 0x0054
class ClientPlayer
{
public:
char pad_0000[24]; //0x0000
nameClass* NameClass; //0x0018
char pad_0020[56]; //0x0020
uint32_t Team; //0x0058
char pad_005C[420]; //0x005C
DWORD64 AttachedControllable; //0x0200
char pad_0208[8]; //0x0208
ClientSoldier* ControlledControllable; //0x0210
// char pad_0218[3624]; //0x0218
}; //Size: 0x1040
class mppPlayer
{
public:
ClientPlayer* PlayerArray[60]; //0x0000
};
class PlayerManager
{
public:
char pad_0000[1384]; //0x0000
ClientPlayer* LocalPlayer; //0x0568
char pad_0570[504]; //0x0570
mppPlayer* mppPlayer; //0x0768
};
class GameContext {
public:
char pad_0000[56]; //0x0000
Level* level; //0x0038
char pad_0040[24]; //0x0040
PlayerManager* pPlayerManager; //0x0058
static GameContext* Instance() {
return *reinterpret_cast<GameContext**>(OFFSET_CLIENTGAMECONTEXT);
}
};
class RenderView
{
public:
char pad_0000[800]; //0x0000
D3DXVECTOR3 CameraPos; //0x0320
char pad_032C[260]; //0x032C
D3DXMATRIXA16 viewProj; //0x0430
//char pad_0470[288]; //0x0470
}; //Size: 0x0590
class GameRenderer {
public:
char pad_0000[1336]; //0x0000
RenderView* renderView; //0x538
static GameRenderer* Instance() {
return *reinterpret_cast<GameRenderer**>(OFFSET_GAMERENDERER);
}
};
class UnknownPtr2
{
public:
char pad_0000[168]; //0x0000
float yaw; //0x00A8
float pitch; //0x00AC
char pad_00B0[12]; //0x00B0
}; //Size: 0x00BC
class UnknownPtr1
{
public:
char pad_0000[56]; //0x0000
class UnknownPtr2* UnknownPtr2; //0x0038
char pad_0040[8]; //0x0040
}; //Size: 0x0048
class LocalAimer
{
public:
char pad_0000[152]; //0x0000
class UnknownPtr1* UnknownPtr1; //0x0098
char pad_00A0[8]; //0x00A0
static LocalAimer* Instance() {
return *reinterpret_cast<LocalAimer**>(OFFSET_AIMER);
}
}; //Size: 0x00A8
class HelpfulShit
{
public:
class GameTimeSettings* m_GameTimeSettings; //0x0000
class GameRenderSettings* m_GameRenderSettings; //0x0008
class UISettings* m_UISettings; //0x0010
class GameSettings* m_GameSettings; //0x0018
class NetworkSettings* m_NetworkSettings; //0x0020
char pad_0028[56]; //0x0028
class ServerSettings* m_ServerSettings; //0x0060
class ClientSettings* m_ClientSettings; //0x0068
char pad_0070[24]; //0x0070
class WindowSettings* m_WindowSettings; //0x0088
class DX11DisplaySettings* m_DX11DisplaySettings; //0x0090
class DiceJobSchedulerSettings* m_DiceJobSchedulerSettings; //0x0098
class OnlineSettings* m_OnlineSettings; //0x00A0
char pad_00A8[8]; //0x00A8
class EntitySettings* m_EntitySettings; //0x00B0
class WSLiveContentUpdateSettings* m_WSLiveContentUpdateSettings; //0x00B8
char pad_00C0[896]; //0x00C0
static HelpfulShit* Instance() {
return *reinterpret_cast<HelpfulShit**>(OFFSET_HELPFULSHIT);
}
}; //Size: 0x0440
//struct ViewAngleStruct
//{
// char pad[0x68];
// float yaw;
// float pitch;
//};