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fix(player): Player.connected being False sometimes #73

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merged 1 commit into from
May 9, 2023

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ooliver1
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@ooliver1 ooliver1 commented May 9, 2023

Summary

Player.connected may be False but still be in the client's dictionary if it failed to connect.
One example is trying to connect a player where the bot cannot join due to user limits in the channel.

Checklist

  • If code changes were made then they have been tested.
  • I have run task lint to format code and my changes.
  • I have run task pyright and fixed the relevant issues.

@ooliver1 ooliver1 added p: medium Priority: medium - should be worked on in the near future t: bug Type: bug - something isn't working labels May 9, 2023
@ooliver1 ooliver1 enabled auto-merge (squash) May 9, 2023 22:31
@ooliver1 ooliver1 merged commit a7a9b8d into master May 9, 2023
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@ooliver1 ooliver1 deleted the fix/player-connected-False branch May 9, 2023 22:34
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p: medium Priority: medium - should be worked on in the near future t: bug Type: bug - something isn't working
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