Apps have been updated to version 3.0.0 but they will still work with 2.3.0 save files. Please redownload the data folder as well, since required files inside have been modified too.
For older game versions use the released files, https://github.com/Naihra/CozyGroveSaveMod/releases/tag/2.2.0
Steam and MAC: https://support.spryfox.com/hc/en-us/articles/1500003981321-Where-can-I-find-my-Cozy-Grove-logs-and-save-files- iOS: https://support.spryfox.com/hc/en-us/articles/4402233611415
The save from iOS is compatible with the apps that read the save, but not with the ones that modify it, the saves generated by those apps will only work with Steam or MAC versions.
You can download everything as a zip, and unzip it anywhere, or just the html you want, but the DATA folder needs to be in the same directory.
Then run the .html in any browser.
These apps don't alter the save file in any way, they only take information from it and show it.
Shows all the animals on map and lists their details, including if they are hungry.
The food names are the in-save coded ones.
The table can be sorted by clicking on the header, and the animals that show on the map can be filtered by hunger, age and type.
Locates any item that's on the ground, can use any of the preset selection or input a string in "Custom search", then press Enter or the button.
In the "Presets" option any of the options can be selected, including all of them at once.
Shells and critters not in collection will show highlighted.
These apps create a new save file from the information of the one you load. My recommendation is load the save in another slot. I've used all 3 of them many times now and haven't had any issues, but use them under your own responsability and always make a copy before.
Name of the slots are "cg_save.sf" "cg_save_2.sf" "cg_save_3.sf".
Takes imp essence, greens and ingots from your inventory only, not from storage.
In the current version you get 3 lower rank essences for each one you recycle and 2 for greens and ingots.
They max at 50, if it were to generate more than that the excess will be lost, but different stacks are treated separatedly.
Turns furniture into its corresponding crafting recipe.
Reads the furniture items from inventory (not storage) and present a list so the items to be recycled can be selected by clicking on the line. If the recipe has already been obtained it will be marked with "Have".
Having more than one item in the slot will cause all of them to disappeared and be replaced with the recipe.
Sorts the items in collection.
When there are no options the order is alphabetical.
Shells, fish, flowers and critters can be grouped in different ways.
Only the marked categories will be sorted.
Grouped by type/season, type/color, color.
Expands or reduces the size of the backpack, storage or wardrobe. To make it less of a cheat there is an optional "Donation" field, where you can input the amount you want to spend on the upgrade.
The input values for rows can be positive or negative, and it will add or remove 4 slots per row to keep the inventories consistent. If after removing the slots you end up with less than what you should have based on the upgrades you've already purchased the game will add them when you load the save.
Can be used to move imps that are not showing in game, usually because they have spawned in safe areas.
Full readme inside.
Contains only the load/save functions of the apps that modify the data. It will simply take the iOS save and return one compatible with Steam.
If a Steam or MAC save is loaded it will return the same save.