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Releases: opekope2/StaffMod

Staff Mod 0.14.1-beta

29 Apr 14:55
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Staff Mod 0.14.1-beta

What's new since 0.14.0-beta

  • NeoForge support. Enjoy!

What changed since 0.14.0-beta

  • Removed StaffItem.createWithCurrentLoaderFunctionality API
    • Developers should create a new Item class instead, and call StaffItemHandler methods from it

Check out the Staff Mod wiki!

If you have suggestions on balancing and upcoming blocks, head over to Github discussions

Staff Mod 0.14.0-beta

20 Apr 14:16
396f220
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Staff Mod 0.14.0-beta

What's new since 0.13.1-beta

  • Added wither skeleton skull staff

Check out the Staff Mod wiki!

If you have suggestions on balancing and upcoming blocks, head over to Github discussions

Staff Mod 0.13.1-beta

24 Mar 17:22
569a156
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Staff Mod 0.13.1-beta

What changed since 0.13.0-beta

  • Anvil staff slowness will be applied if swapping from offhand to main hand
  • Nerf lightning rod staff
    • Added 4 seconds of cooldown after use
    • The range will be increased with the first 1.20.5 release
  • Nerf snow block, magma block, and TNT staff

Check out the Staff Mod wiki, now on a new domain!

If you have suggestions on balancing and upcoming blocks, head over to Github discussions

Staff Mod 0.13.0-beta

24 Feb 13:34
95c1f28
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Staff Mod 0.13.0

What's new since 0.12.0-beta

  • Campfire staff
  • Soul campfire staff

What changed since 0.12.0-beta

  • Furnace, magma block, and snow block staff require clearance to function to prevent action through walls
  • Fix a staff model loading issue (not noticeable normally)

Check out the Staff Mod wiki!

If you have suggestions on balancing and upcoming blocks, head over to Github discussions

Staff Mod 0.12.0-beta

16 Feb 12:18
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Staff Mod 0.12.0

What's new since 0.11.0-beta.2

What changed since 0.11.0-beta.2

  • Staff model
    • 3rd person model is 15% smaller, and is held near the center instead of the end
    • 1st person model is 32% percent smaller, and is held a bit forwards, like a trident, and no longer covers half of the screen
    • Add forward pointing staff model when right click is held
  • When right click is held, the players holds their hand and the staff where they look
  • Change magma block, snow block, and TNT staff
    • The projectiles/explosives now spawn at the staff's tip instead of the player's eyes, making it less obstructive
    • The staff user's velocity is added to the projectile's/explosive's velocity (except when flying, because Mojank)
    • TNT launched by the staff no longer ignores the staff's user (will explode on impact)

Check out the Staff Mod wiki!

If you have suggestions on balancing and upcoming blocks, head over to Github discussions

Staff Mod 0.11.0-beta.2

08 Feb 20:42
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Staff Mod 0.11.0-beta.2

What's new since 0.11.0-beta

  • Fix publishing issues
    • Wrong primary file
    • Some dependencies not getting listed

Check out the Staff Mod wiki!

If you have suggestions on balancing and upcoming blocks, head over to Github discussions

Staff Mod 0.11.0-beta

08 Feb 19:28
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Staff Mod 0.11.0-beta

What's new since 0.10.0-beta

Forge. I caved.

Check out the Staff Mod wiki!

If you have suggestions on balancing and upcoming blocks, head over to Github discussions

Staff Mod 0.10.0-beta

26 Jan 19:42
ff7f836
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Staff Mod 0.10.0-beta

What's new since 0.9.0-beta

  • Added TNT Staff
    • Left click to shoot TNT
    • Explodes on impact
    • I have further ideas about TNT Staff, join the discussion here

Check out the Staff Mod wiki!

If you have suggestions on balancing and upcoming blocks, head over to Github discussions

Staff Mod 0.9.0-beta

25 Jan 20:19
867c538
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Staff Mod 0.9.0-beta

What's new since 0.8.0-beta

  • Added lightning rod
    • Same damage and attack speed as empty stick
    • Right click on a block to summon a lightning bolt during a thunderstorm (only works, if the block has sky light 15)

Check out the Staff Mod wiki!

If you have suggestions on balancing and upcoming blocks, head over to Github discussions

Staff Mod 0.8.0-beta

24 Jan 22:31
f79ad57
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Staff Mod 0.8.0-beta

What's new since 0.7.0-beta

  • Added bell
    • 8 damage (4 hearts)
    • 1.5 attack speed
    • Rings, when attacking an entity
    • Rings on use

What changed since 0.7.0-beta

  • Throwing snowball now plays in its user's sound category instead of neutral
  • Breaking dev change: remove initializer API
    • Superseded by StaffItemHandler.register
    • Use main Fabric entry point

If you have suggestions on balancing and upcoming blocks, head over to Github discussions