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zincwidget.cpp
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zincwidget.cpp
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/*******************************************************************************
Copyright (C) The University of Auckland
OpenCOR is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenCOR is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://gnu.org/licenses>.
*******************************************************************************/
//==============================================================================
// Zinc widget
//==============================================================================
#include "zincwidget.h"
//==============================================================================
#include <QMenu>
#include <QMouseEvent>
#include <QOpenGLContext>
#include <QTimer>
//==============================================================================
#include <array>
//==============================================================================
#include "zincbegin.h"
#include "opencmiss/zinc/result.hpp"
#include "zincend.h"
//==============================================================================
namespace OpenCOR {
namespace ZincWidget {
//==============================================================================
ZincWidgetSceneViewerCallback::ZincWidgetSceneViewerCallback(ZincWidget *pZincWidget) :
mZincWidget(pZincWidget)
{
}
//==============================================================================
void ZincWidgetSceneViewerCallback::operator()(const OpenCMISS::Zinc::Sceneviewerevent &pSceneViewerEvent)
{
// Ask our Zinc widget to update itself if repainting is required
if ((pSceneViewerEvent.getChangeFlags() & OpenCMISS::Zinc::Sceneviewerevent::CHANGE_FLAG_REPAINT_REQUIRED) != 0) {
QTimer::singleShot(0, mZincWidget, QOverload<>::of(&ZincWidget::update));
}
}
//==============================================================================
ZincWidget::ZincWidget(QWidget *pParent) :
QOpenGLWidget(pParent),
Core::CommonWidget(this),
mZincWidgetSceneViewerCallback(this)
{
// Create and start a timer to check our device pixel ratio
mTimer = new QTimer(this);
connect(mTimer, &QTimer::timeout,
this, &ZincWidget::checkDevicePixelRatio);
mTimer->start(1000);
}
//==============================================================================
void ZincWidget::reset()
{
// Stop forwarding the fact that our context is going to be destroyed
disconnect(QOpenGLWidget::context(), &QOpenGLContext::aboutToBeDestroyed,
this, &ZincWidget::contextAboutToBeDestroyed);
// Reset ourselves by (re)creating our OpenGL context
QOpenGLWidget::context()->create();
// Let people know that our old OpenCOR context is to be (was) detroyed
emit contextAboutToBeDestroyed();
// (Re)initialise OpenGL
QTimer::singleShot(0, this, &ZincWidget::initializeGL);
}
//==============================================================================
OpenCMISS::Zinc::Context ZincWidget::context() const
{
// Return our context
return mContext;
}
//==============================================================================
void ZincWidget::setContext(const OpenCMISS::Zinc::Context &pContext)
{
// Set our context
mContext = pContext;
// Create our scene viewer and have it have the same OpenGL properties as
// QOpenGLWidget
mSceneViewer = mContext.getSceneviewermodule().createSceneviewer(OpenCMISS::Zinc::Sceneviewer::BUFFERING_MODE_DOUBLE,
OpenCMISS::Zinc::Sceneviewer::STEREO_MODE_DEFAULT);
mSceneViewer.setProjectionMode(OpenCMISS::Zinc::Sceneviewer::PROJECTION_MODE_PERSPECTIVE);
doCheckDevicePixelRatio(true);
// Further customise our scene viewer
mSceneViewer.setScene(mContext.getDefaultRegion().getScene());
mSceneViewer.setScenefilter(mContext.getScenefiltermodule().getDefaultScenefilter());
// Use a white background by default
std::array<double, 4> backgroundColor = { 1.0, 1.0, 1.0, 1.0 };
mSceneViewer.setBackgroundColourRGBA(backgroundColor.data());
// Get ourselves a scene viewer notifier and set its callback to our
// callback class
mSceneViewerNotifier = mSceneViewer.createSceneviewernotifier();
mSceneViewerNotifier.setCallback(mZincWidgetSceneViewerCallback);
// We are all set, so view all of our scene viewer
mSceneViewer.viewAll();
}
//==============================================================================
QMenu * ZincWidget::contextMenu() const
{
// Return our context menu
return mContextMenu;
}
//==============================================================================
void ZincWidget::setContextMenu(QMenu *pContextMenu)
{
// Set our context menu
mContextMenu = pContextMenu;
}
//==============================================================================
OpenCMISS::Zinc::Sceneviewer ZincWidget::sceneViewer() const
{
// Return our scene viewer
return mSceneViewer;
}
//==============================================================================
ZincWidget::ProjectionMode ZincWidget::projectionMode()
{
// Return our projection mode
OpenCMISS::Zinc::Sceneviewer::ProjectionMode projectionMode = mSceneViewer.getProjectionMode();
if (projectionMode == OpenCMISS::Zinc::Sceneviewer::PROJECTION_MODE_PARALLEL) {
return ProjectionMode::Parallel;
}
if (projectionMode == OpenCMISS::Zinc::Sceneviewer::PROJECTION_MODE_PERSPECTIVE) {
return ProjectionMode::Perspective;
}
return ProjectionMode::Invalid;
}
//==============================================================================
void ZincWidget::setProjectionMode(ProjectionMode pProjectionMode)
{
// Set our projection mode
switch (pProjectionMode) {
case ProjectionMode::Parallel:
mSceneViewer.setProjectionMode(OpenCMISS::Zinc::Sceneviewer::PROJECTION_MODE_PARALLEL);
break;
case ProjectionMode::Perspective:
mSceneViewer.setProjectionMode(OpenCMISS::Zinc::Sceneviewer::PROJECTION_MODE_PERSPECTIVE);
break;
case ProjectionMode::Invalid:
// Invalid, so do nothing
break;
}
}
//==============================================================================
int ZincWidget::viewParameters(double *pEye, double *pLookAt, double *pUp,
double &pAngle)
{
// Return our view parameters
int res = mSceneViewer.getLookatParameters(pEye, pLookAt, pUp);
if (res == OpenCMISS::Zinc::Result::RESULT_OK) {
pAngle = mSceneViewer.getViewAngle();
}
return res;
}
//==============================================================================
void ZincWidget::setViewParameters(double *pEye, double *pLookAt, double *pUp,
double &pAngle)
{
// Set our view parameters
mSceneViewer.beginChange();
mSceneViewer.setLookatParametersNonSkew(pEye, pLookAt, pUp);
mSceneViewer.setViewAngle(pAngle);
mSceneViewer.endChange();
}
//==============================================================================
OpenCMISS::Zinc::Scenefilter ZincWidget::sceneFilter()
{
// Return our scene filter
return mSceneViewer.getScenefilter();
}
//==============================================================================
void ZincWidget::setSceneFilter(const OpenCMISS::Zinc::Scenefilter &pSceneFilter)
{
// Set our scene filter
mSceneViewer.setScenefilter(pSceneFilter);
}
//==============================================================================
double ZincWidget::tumbleRate()
{
// Return our tumble rate
return mSceneViewer.getTumbleRate();
}
//==============================================================================
void ZincWidget::setTumbleRate(double pTumbleRate)
{
// Set our tumble rate
mSceneViewer.setTumbleRate(pTumbleRate);
}
//==============================================================================
int ZincWidget::project(double *pInCoordinates, double *pOutCoordinates)
{
// Project the given point in global coordinates into window pixel
// coordinates with the origin at the window's top left pixel
// Note: the Z pixel coordinate is a depth, which is mapped so that -1 is on
// the far clipping plane and +1 is on the near clipping plane...
return mSceneViewer.transformCoordinates(OpenCMISS::Zinc::SCENECOORDINATESYSTEM_WORLD,
OpenCMISS::Zinc::SCENECOORDINATESYSTEM_WINDOW_PIXEL_TOP_LEFT,
OpenCMISS::Zinc::Scene(), pInCoordinates, pOutCoordinates);
}
//==============================================================================
int ZincWidget::unproject(double *pInCoordinates, double *pOutCoordinates)
{
// Unproject the given point in window pixel coordinates where the origin is
// at the window's top left pixel into global coordinates
// Note: the Z pixel coordinate is a depth, which is mapped so that -1 is on
// the far clipping plane, and +1 is on the near clipping plane...
return mSceneViewer.transformCoordinates(OpenCMISS::Zinc::SCENECOORDINATESYSTEM_WINDOW_PIXEL_TOP_LEFT,
OpenCMISS::Zinc::SCENECOORDINATESYSTEM_WORLD,
OpenCMISS::Zinc::Scene(), pInCoordinates, pOutCoordinates);
}
//==============================================================================
void ZincWidget::viewAll()
{
// View all of our scene viewer
mSceneViewer.viewAll();
}
//==============================================================================
double ZincWidget::fps() const
{
// Return our FPS
return mFps;
}
//==============================================================================
void ZincWidget::doCheckDevicePixelRatio(bool pForceSettingViewportSize)
{
// Check our device pixel ratio
int newDevicePixelRatio = devicePixelRatio();
bool hasNewDevicePixelRatio = newDevicePixelRatio != mDevicePixelRatio;
if (pForceSettingViewportSize || hasNewDevicePixelRatio) {
// Small hack to force ourselves to resize
int crtWidth = width();
int crtHeight = height();
if (!pForceSettingViewportSize && hasNewDevicePixelRatio) {
resize(crtWidth+1, crtHeight+1);
resize(crtWidth, crtHeight);
}
// Keep track of our new device pixel ratio and update the viewport size
// of our scene viewer
mDevicePixelRatio = newDevicePixelRatio;
mSceneViewer.setViewportSize(newDevicePixelRatio*crtWidth, newDevicePixelRatio*crtHeight);
// Let people know that our device pixel ratio has changed, if needed
if (hasNewDevicePixelRatio) {
emit devicePixelRatioChanged(newDevicePixelRatio);
}
}
}
//==============================================================================
void ZincWidget::checkDevicePixelRatio()
{
// Check our device pixel ratio
doCheckDevicePixelRatio();
}
//==============================================================================
void ZincWidget::initializeGL()
{
// Start our FPS clock
mFpsClock.start();
// Forward the fact that our context is going to be destroyed
connect(QOpenGLWidget::context(), &QOpenGLContext::aboutToBeDestroyed,
this, &ZincWidget::contextAboutToBeDestroyed);
// Let people know that our graphics is initialised
emit graphicsInitialized();
}
//==============================================================================
void ZincWidget::paintGL()
{
// Have our scene viewer render its scene
mSceneViewer.renderScene();
// Update our FPS, if needed
++mNbOfFrames;
int fpsClockElapsed = mFpsClock.elapsed();
if (fpsClockElapsed >= 1000) {
mFps = 1000.0*mNbOfFrames/fpsClockElapsed;
mNbOfFrames = 0;
mFpsClock.start();
}
}
//==============================================================================
void ZincWidget::resizeGL(int pWidth, int pHeight)
{
Q_UNUSED(pWidth)
Q_UNUSED(pHeight)
// Update the viewport size of our scene viewer by forcing our device pixel
// ratio to be checked
doCheckDevicePixelRatio(true);
}
//==============================================================================
OpenCMISS::Zinc::Sceneviewerinput::ButtonType ZincWidget::buttonMap(const Qt::MouseButton &pButton) const
{
// Map the given button to a Zinc button
if (pButton == Qt::LeftButton) {
return OpenCMISS::Zinc::Sceneviewerinput::BUTTON_TYPE_LEFT;
}
if (pButton == Qt::MiddleButton) {
return OpenCMISS::Zinc::Sceneviewerinput::BUTTON_TYPE_MIDDLE;
}
if (pButton == Qt::XButton1) {
return OpenCMISS::Zinc::Sceneviewerinput::BUTTON_TYPE_SCROLL_DOWN;
}
if (pButton == Qt::XButton2) {
return OpenCMISS::Zinc::Sceneviewerinput::BUTTON_TYPE_SCROLL_UP;
}
if (pButton == Qt::RightButton) {
return OpenCMISS::Zinc::Sceneviewerinput::BUTTON_TYPE_RIGHT;
}
return OpenCMISS::Zinc::Sceneviewerinput::BUTTON_TYPE_INVALID;
}
//==============================================================================
OpenCMISS::Zinc::Sceneviewerinput::ModifierFlags ZincWidget::modifierMap(const Qt::KeyboardModifiers &pModifiers) const
{
// Map the given modifiers to Zinc modifiers
OpenCMISS::Zinc::Sceneviewerinput::ModifierFlags res = OpenCMISS::Zinc::Sceneviewerinput::MODIFIER_FLAG_NONE;
if ((pModifiers & Qt::ShiftModifier) != 0) {
res |= OpenCMISS::Zinc::Sceneviewerinput::MODIFIER_FLAG_SHIFT;
}
if ((pModifiers & Qt::ControlModifier) != 0) {
res |= OpenCMISS::Zinc::Sceneviewerinput::MODIFIER_FLAG_CONTROL;
}
if ((pModifiers & Qt::AltModifier) != 0) {
res |= OpenCMISS::Zinc::Sceneviewerinput::MODIFIER_FLAG_ALT;
}
return res;
}
//==============================================================================
void ZincWidget::mouseMoveEvent(QMouseEvent *pEvent)
{
// Get our scene viewer to handle the given mouse move event
OpenCMISS::Zinc::Sceneviewerinput sceneInput = mSceneViewer.createSceneviewerinput();
sceneInput.setEventType(OpenCMISS::Zinc::Sceneviewerinput::EVENT_TYPE_MOTION_NOTIFY);
if (pEvent->type() == QEvent::Leave) {
sceneInput.setPosition(-1, -1);
} else {
sceneInput.setPosition(pEvent->x(), pEvent->y());
}
mSceneViewer.processSceneviewerinput(sceneInput);
// The mouse has moved, so we definitely won't need to show our context menu
mNeedContextMenu = false;
}
//==============================================================================
void ZincWidget::mousePressEvent(QMouseEvent *pEvent)
{
// Get our scene viewer to handle the given mouse press event
OpenCMISS::Zinc::Sceneviewerinput sceneInput = mSceneViewer.createSceneviewerinput();
sceneInput.setButtonType(buttonMap(pEvent->button()));
sceneInput.setEventType(OpenCMISS::Zinc::Sceneviewerinput::EVENT_TYPE_BUTTON_PRESS);
sceneInput.setModifierFlags(modifierMap(pEvent->modifiers()));
sceneInput.setPosition(pEvent->x(), pEvent->y());
mSceneViewer.processSceneviewerinput(sceneInput);
// Check whether we might need to show our context menu
mNeedContextMenu = pEvent->button() == Qt::RightButton;
}
//==============================================================================
void ZincWidget::mouseReleaseEvent(QMouseEvent *pEvent)
{
// Get our scene viewer to handle the given mouse release event
OpenCMISS::Zinc::Sceneviewerinput sceneInput = mSceneViewer.createSceneviewerinput();
sceneInput.setButtonType(buttonMap(pEvent->button()));
sceneInput.setEventType(OpenCMISS::Zinc::Sceneviewerinput::EVENT_TYPE_BUTTON_RELEASE);
sceneInput.setPosition(pEvent->x(), pEvent->y());
mSceneViewer.processSceneviewerinput(sceneInput);
// Show our context menu, if still needed and possible
if (mNeedContextMenu && (mContextMenu != nullptr)) {
mContextMenu->exec(QCursor::pos());
}
}
//==============================================================================
void ZincWidget::wheelEvent(QWheelEvent *pEvent)
{
// Get our scene viewer to handle the given wheel event by first pretending
// to press the right mouse button
OpenCMISS::Zinc::Sceneviewerinput sceneInput = mSceneViewer.createSceneviewerinput();
sceneInput.setButtonType(OpenCMISS::Zinc::Sceneviewerinput::BUTTON_TYPE_RIGHT);
sceneInput.setEventType(OpenCMISS::Zinc::Sceneviewerinput::EVENT_TYPE_BUTTON_PRESS);
sceneInput.setPosition(pEvent->x(), pEvent->y());
mSceneViewer.processSceneviewerinput(sceneInput);
// Next, pretend to move the right mouse button
sceneInput = mSceneViewer.createSceneviewerinput();
sceneInput.setEventType(OpenCMISS::Zinc::Sceneviewerinput::EVENT_TYPE_MOTION_NOTIFY);
sceneInput.setPosition(pEvent->x(), int(pEvent->y()-0.1*pEvent->delta()));
mSceneViewer.processSceneviewerinput(sceneInput);
// Finally, pretend to release the right mouse button
sceneInput = mSceneViewer.createSceneviewerinput();
sceneInput.setButtonType(OpenCMISS::Zinc::Sceneviewerinput::BUTTON_TYPE_RIGHT);
sceneInput.setEventType(OpenCMISS::Zinc::Sceneviewerinput::EVENT_TYPE_BUTTON_RELEASE);
sceneInput.setPosition(pEvent->x(), pEvent->y());
mSceneViewer.processSceneviewerinput(sceneInput);
}
//==============================================================================
QSize ZincWidget::sizeHint() const
{
// Suggest a default size for ourselves
// Note: this is critical if we want a docked widget, with ourselves on it,
// to have a decent size when docked to the main window...
return defaultSize(0.15);
}
//==============================================================================
} // namespace ZincWidget
} // namespace OpenCOR
//==============================================================================
// End of file
//==============================================================================