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ChoiceBox.py
146 lines (124 loc) · 4.07 KB
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ChoiceBox.py
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from Screens.Screen import Screen
from Components.ActionMap import NumberActionMap
from Components.Label import Label
from Components.ChoiceList import ChoiceEntryComponent, ChoiceList
from Components.Sources.StaticText import StaticText
class ChoiceBox(Screen):
ALLOW_SUSPEND = Screen.SUSPEND_STOPS
IS_DIALOG = True
def __init__(self, session, title = "", list = [], keys = None, selection = 0, skin_name = [], windowTitle = None, allow_cancel = True, titlebartext = _("Input")):
if not windowTitle: #for compatibility
windowTitle = titlebartext
Screen.__init__(self, session, windowTitle=windowTitle)
self.allow_cancel = allow_cancel
if isinstance(skin_name, str):
skin_name = [skin_name]
self.skinName = skin_name + ["ChoiceBox"]
self["text"] = Label(title)
self.list = []
self.summarylist = []
if keys is None:
self.__keys = [ "1", "2", "3", "4", "5", "6", "7", "8", "9", "0", "red", "green", "yellow", "blue", "text" ] + (len(list) - 10) * [""]
else:
self.__keys = keys + (len(list) - len(keys)) * [""]
self.keymap = {}
pos = 0
for x in list:
strpos = str(self.__keys[pos])
self.list.append(ChoiceEntryComponent(key = strpos, text = x))
if self.__keys[pos] != "":
self.keymap[self.__keys[pos]] = list[pos]
self.summarylist.append((self.__keys[pos],x[0]))
pos += 1
self["list"] = ChoiceList(list = self.list, selection = selection)
self["summary_list"] = StaticText()
self.updateSummary()
self["actions"] = NumberActionMap(["WizardActions", "InputActions", "ColorActions", "DirectionActions"],
{
"ok": self.go,
"back": self.cancel,
"1": self.keyNumberGlobal,
"2": self.keyNumberGlobal,
"3": self.keyNumberGlobal,
"4": self.keyNumberGlobal,
"5": self.keyNumberGlobal,
"6": self.keyNumberGlobal,
"7": self.keyNumberGlobal,
"8": self.keyNumberGlobal,
"9": self.keyNumberGlobal,
"0": self.keyNumberGlobal,
"red": self.keyRed,
"green": self.keyGreen,
"yellow": self.keyYellow,
"blue": self.keyBlue,
"text": self.keyText,
"up": self.up,
"down": self.down
}, -1)
def keyLeft(self):
pass
def keyRight(self):
pass
def up(self):
if len(self["list"].list) > 0:
while True:
self["list"].instance.moveSelection(self["list"].instance.moveUp)
self.updateSummary(self["list"].l.getCurrentSelectionIndex())
if self["list"].l.getCurrentSelection()[0][0] != "--" or self["list"].l.getCurrentSelectionIndex() == 0:
break
def down(self):
if len(self["list"].list) > 0:
while True:
self["list"].instance.moveSelection(self["list"].instance.moveDown)
self.updateSummary(self["list"].l.getCurrentSelectionIndex())
if self["list"].l.getCurrentSelection()[0][0] != "--" or self["list"].l.getCurrentSelectionIndex() == len(self["list"].list) - 1:
break
# runs a number shortcut
def keyNumberGlobal(self, number):
self.goKey(str(number))
# runs the current selected entry
def go(self):
cursel = self["list"].l.getCurrentSelection()
if cursel:
self.goEntry(cursel[0])
else:
self.cancel()
# runs a specific entry
def goEntry(self, entry):
if len(entry) > 2 and isinstance(entry[1], str) and entry[1] == "CALLFUNC":
# CALLFUNC wants to have the current selection as argument
arg = self["list"].l.getCurrentSelection()[0]
entry[2](arg)
else:
self.close(entry)
# lookups a key in the keymap, then runs it
def goKey(self, key):
if key in self.keymap:
entry = self.keymap[key]
self.goEntry(entry)
# runs a color shortcut
def keyRed(self):
self.goKey("red")
def keyGreen(self):
self.goKey("green")
def keyYellow(self):
self.goKey("yellow")
def keyBlue(self):
self.goKey("blue")
def keyText(self):
self.goKey("text")
def updateSummary(self, curpos=0):
pos = 0
summarytext = ""
for entry in self.summarylist:
if pos > curpos-2 and pos < curpos+5:
if pos == curpos:
summarytext += ">"
elif isinstance(entry[0], str):
summarytext += entry[0]
summarytext += ' ' + entry[1] + '\n'
pos += 1
self["summary_list"].setText(summarytext)
def cancel(self):
if self.allow_cancel:
self.close(None)