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iOS Simulator Need to compile arm64 with simulator libs #208
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Also BITCODE is required now |
I think this is a big priority now as we're starting to see issues on the forum with people getting errors when using the simulator. Probably another option which might be a bit less work would be to separate out the libs for iOS Device and Simulator by folder and then link to them based on target. eg: Upside is it would be backwards compatible. |
catalyst binaries could also live in their own folder under that idea probably best to look at converting to the new framework style though as another issue |
Yay!! 👏👏👏
That’s awesome news!
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hi! @danoli3 do you have any code you want to share yet? i just discovered your notes while trying to solve the same issue with a different approach (generate fat happy to share my changes, but they're not in a usable state (in the middle of looking into curl+openssl) |
well, so things slowly start to work on my end. here is my current diff: openFrameworksthe only change is adding
ApothecaryIt's a bit more involved. Mostly I add two new functions to the main apothecary scripts:
Well, here is the patch: There are some nonsense changes, and i haven't updated all formulas yet, but everything that is needed for ios should build. ps. just a little heads up... maybe freeimage does not build. it's the first one i did, and |
@danoli3 are you still working on this? my changes seem to work (i still have issues with sound streams in the simulator, but that seems unrelated). i'm happy to clean up my changes and make a PR, but i don't really to want to waste my time (or yours) if there's already a better solution |
Completed |
This involves also changing to use apple's new requirement of .frameworks to encapsulate and name the libraries !
Which in turn involves changing core templates in iOS / tvOS !
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