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Player.cs
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Player.cs
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namespace OpenGSQ.Responses.Quake1
{
/// <summary>
/// Represents a player in the game.
/// </summary>
public class Player
{
/// <summary>
/// Gets or sets the player's ID.
/// </summary>
public int Id { get; set; }
/// <summary>
/// Gets or sets the player's score.
/// </summary>
public int Score { get; set; }
/// <summary>
/// Gets or sets the player's time.
/// </summary>
public int Time { get; set; }
/// <summary>
/// Gets or sets the player's ping.
/// </summary>
public int Ping { get; set; }
/// <summary>
/// Gets or sets the player's name.
/// </summary>
public string Name { get; set; } = string.Empty;
/// <summary>
/// Gets or sets the player's skin.
/// </summary>
public string Skin { get; set; } = string.Empty;
/// <summary>
/// Gets or sets the player's first color.
/// </summary>
public int Color1 { get; set; }
/// <summary>
/// Gets or sets the player's second color.
/// </summary>
public int Color2 { get; set; }
}
}