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Status.cs
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Status.cs
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namespace OpenGSQ.Responses.Unreal2
{
/// <summary>
/// Represents the status of a server.
/// </summary>
public class Status
{
/// <summary>
/// Gets or sets the server ID.
/// </summary>
public int ServerId { get; set; }
/// <summary>
/// Gets or sets the IP address of the server.
/// </summary>
public string ServerIP { get; set; } = string.Empty;
/// <summary>
/// Gets or sets the game port of the server.
/// </summary>
public int GamePort { get; set; }
/// <summary>
/// Gets or sets the query port of the server.
/// </summary>
public int QueryPort { get; set; }
/// <summary>
/// Gets or sets the name of the server.
/// </summary>
public string ServerName { get; set; } = string.Empty;
/// <summary>
/// Gets or sets the name of the map.
/// </summary>
public string MapName { get; set; } = string.Empty;
/// <summary>
/// Gets or sets the type of the game.
/// </summary>
public string GameType { get; set; } = string.Empty;
/// <summary>
/// Gets or sets the number of players.
/// </summary>
public int NumPlayers { get; set; }
/// <summary>
/// Gets or sets the maximum number of players.
/// </summary>
public int MaxPlayers { get; set; }
/// <summary>
/// Gets or sets the ping.
/// </summary>
public int Ping { get; set; }
/// <summary>
/// Gets or sets the flags.
/// </summary>
public int Flags { get; set; }
/// <summary>
/// Gets or sets the skill level.
/// </summary>
public string Skill { get; set; } = string.Empty;
}
}