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Describe the bug
I know this isn't a bug, but I might need help.
Expected behavior
When my feature requires a combination of text and line styles at the same time, the text is decluttered using overflow, but the lines still exist. I don't have a way to judge and hide the lines. Do you know of any other ways I can use this combination?
it looks like this now
The text was updated successfully, but these errors were encountered:
@ahocevar In fact, hitDetectionRenderer can only tell me the target that the mouse is hitting, but it cannot tell me that all points on the map are decluttered. Is there a way for me to re-implement the text declutter myself?
@ahocevar Thank you for your suggestion, but I use styleFunction. I use three styles combined to form the visible points. If I use this method, I need to additionally render the same part of the data, and the points and labels are stripped. Is there any performance issue? There will be some impact. I now use vectorImage and style caching. There are more than 5,000 data. It seems a bit difficult to double the rendering and control the memory within 400.
Describe the bug
I know this isn't a bug, but I might need help.
Expected behavior
When my feature requires a combination of text and line styles at the same time, the text is decluttered using overflow, but the lines still exist. I don't have a way to judge and hide the lines. Do you know of any other ways I can use this combination?
it looks like this now
The text was updated successfully, but these errors were encountered: