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Sometimes it renders graphics from other applications as well. It might be something to do with retina display, because it renders out bits from the dev tools (when they are open) at x2 the size of the original dev tools
The text was updated successfully, but these errors were encountered:
This is almost certainly a buggy WebGL implementation due to either a browser bug or a graphics card driver bug. There is no way that a JavaScript application should be able to access data from other applications.
This is not something that can be fixed in OpenLayers 3.
Oops, the vector example uses the canvas renderer. So, it's a buggy Canvas implementation (most likely due to buggy graphics card drivers) on your machine.
I think it's fair to say this is a browser issue. It would be worth seeing if you can come up with a simple reproducible example and submit a browser bug. Out of curiosity, can you provide details on your system/browser @scratscratte?
It seems to be failing to render as shown below,
Sometimes it renders graphics from other applications as well. It might be something to do with retina display, because it renders out bits from the dev tools (when they are open) at x2 the size of the original dev tools
The text was updated successfully, but these errors were encountered: