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Crashing when opening. #2401
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Could you please upload a zipped version of the crash dump somewhere? It will be vertical difficult to reproduce without |
1c7e7732-0b87-48c5-8189-a03c49ab6b6b(OpenLoco, v24.03 (f0863a0c on master)).zip Why didn't I think of zipping it? Here you go. Thank you! |
This is crashing in an opengl init function which we don't have much to do with. All we do is tell SDL to get it setup, tell it the dimensions of the window and make a suggestion of using opengl. Could you provide your openloco.yml file? Maybe the width and height are something odd. |
Here's the openloco.yml display: |
Hmm that's annoying. Nothing unique or odd there. I'm out of suggestions. Update graphics card drivers? Do you play other games do they have issues? It looks like an sdl issue which is used by tons of games. |
I play tons of games, most regular are AoE II Definitive, GTA V, Ark, Cities Skylines, Transport Fever, Portal 2, FSX. I hope that helps. |
I think we should update our SDL dependencies, as they're pinned to one of last year's versions of SDL. Not sure if it will help your case, but it's worth a try. Could you try a build from #2407 to see if that fixes the issue for you? Once CI has finished, builds should appear at the bottom of this page. |
We released v24.04 moments ago, which uses an updated version of the SDL library. Could you try the new version, and see if that solves your problem? |
Updated, not working. Here's new error and dump. Any other way I can help?
|
That's unfortunate then, I'm not sure how we'll debug this one then |
Looks like you have an ATI graphics card? Can you download the latest drivers for your card? What card specifically is it? |
yep ok, the 960 is definitely the way to go as while loco doesn't actually use the gpu for any hardward rendering, the integrated graphics from the AMD card probably has some funky stuff going on. the 960 is quite old though - what driver version does it say you have in geforce experience? |
hmm yeah i don't see any reason why it wouldn't work then. although i'm still puzzled why the amd/ati drivers are in the minidump call stack, as that implies the integrated gpu was used during the crash |
I recall on my old laptop, there was also an nvidia setting for forcing the GPU. I really don't trust Windows to enforce it, so could you try this option as well. I usually did the system-wide/global option, but per-program should also work. |
Version information:
Describe the bug
When opening OpenLoco from the Launcher (also with zipped version), I get a crash dump. Tried changing the display settings on openloco.yml as I read on an article, still same problem.
To Reproduce
Steps to reproduce the behaviour:
Just opening the game from launcher or openloco.exe
Expected behaviour
Game opening and having fun.
Screenshots
![image](https://private-user-images.githubusercontent.com/61612545/319713782-e117d0b3-2ce8-4d94-acc1-4e7bb16a87cc.png?jwt=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJpc3MiOiJnaXRodWIuY29tIiwiYXVkIjoicmF3LmdpdGh1YnVzZXJjb250ZW50LmNvbSIsImtleSI6ImtleTUiLCJleHAiOjE3MjIyODYwNjcsIm5iZiI6MTcyMjI4NTc2NywicGF0aCI6Ii82MTYxMjU0NS8zMTk3MTM3ODItZTExN2QwYjMtMmNlOC00ZDk0LWFjYzEtNGU3YmIxNmE4N2NjLnBuZz9YLUFtei1BbGdvcml0aG09QVdTNC1ITUFDLVNIQTI1NiZYLUFtei1DcmVkZW50aWFsPUFLSUFWQ09EWUxTQTUzUFFLNFpBJTJGMjAyNDA3MjklMkZ1cy1lYXN0LTElMkZzMyUyRmF3czRfcmVxdWVzdCZYLUFtei1EYXRlPTIwMjQwNzI5VDIwNDI0N1omWC1BbXotRXhwaXJlcz0zMDAmWC1BbXotU2lnbmF0dXJlPTkwYTFhZjMxYjY1ZGVkZWQzOWU0NjNiMDRiNDMwYTQzMTRkMjA3NmNmODlmOTRlYjZhZmFjZmMyYzcxMTIzNjMmWC1BbXotU2lnbmVkSGVhZGVycz1ob3N0JmFjdG9yX2lkPTAma2V5X2lkPTAmcmVwb19pZD0wIn0.MKvYl_KFcWT2o0KrT8AcrzRrBOpWIkBEUE_T3Tuy_Vw)
Additional context
Can't attach crash dump, weighs 61 MB.
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