-
Notifications
You must be signed in to change notification settings - Fork 148
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Feature Request: Custom Catenary #84
Comments
This is a lovely feature request, but a little early considering the state the game is in… (Just managing expectations...) |
I'm aware of it yes. It's a good idea going forward though. |
Yes but you are limited to the amount of track mods you are allowed to use, i believe the max is 2 or 3? so if you were using any type of new catenary and it involved multiple sections it would be incomplete |
8, as you can see in the screenshot. Something that could be addressed in a new save format, but that's something for much, much later. |
believe it or not in the trackst.xml the limit is not 8. even though the scenario editor says you can select 8. |
That doesn't sound like a Locomotion file to me. It's not present in my Locomotion installation, at any rate. |
That's loco tools file name. |
On a somewhat related note, something that really bothers me is that the side of the track that the power poles appear on (left vs right) depends on the direction the track piece was actually facing when you built it. For virtually every other practical purpose I can think of, there is zero difference between whether you built a straight track piece in one direction, or in the direction 180 degrees opposite that; it'll appear and function identically in either case. But the power poles are different; they know the secret original direction the track pieces were built in, and always appear on the left side of the track relative to the direction you built the segment. (For straight pieces anyway; turns work a little bit differently, I believe.) This leads to intense OCD pressures in my head, where I drive myself insane fussing over exactly how I build the tracks to make sure that I consistently build my dual-track lines in such a manner that (a) the power poles will not be inconsistent and randomly switch from one side of the track to the other due to being careless and building my track segments in different directions; and (b) so that the poles also end up with some kind of pleasing appearance, e.g. all power poles on the outside side of each of the tracks in a dual-track line, or all on the inside side so that they're all together. I need help... I think I have a problem... 😐 |
The default overhead wire for locomotion is a bit boring, and depending on what country you're from, it can look out of place. However a function to be able to 1. change the catenary type, and 2. change how far apart the poles can be. that would be a major improvement for scenery
for instance, maybe some PRR catenary for NEC routes
The text was updated successfully, but these errors were encountered: