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MCMapView.swift
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/*
* Copyright (c) 2021 Ubique Innovation AG <https://www.ubique.ch>
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*
* SPDX-License-Identifier: MPL-2.0
*/
import Foundation
@_exported @preconcurrency import MapCoreSharedModule
import MetalKit
import os
open class MCMapView: MTKView, @unchecked Sendable {
public nonisolated(unsafe) let mapInterface: MCMapInterface
private let renderingContext: RenderingContext
private var sizeChanged = false
private var backgroundDisable = false
private var saveDrawable = false
private lazy var renderToImageQueue = DispatchQueue(
label: "io.openmobilemaps.renderToImagQueue", qos: .userInteractive)
private var framesToRender: Int = 1
private let framesToRenderAfterInvalidate: Int = 25
private var lastInvalidate = Date()
private let renderAfterInvalidate: TimeInterval = 3 // Collision detection might be delayed 3s
private var renderSemaphore = DispatchSemaphore(value: 3) // using triple buffers
private let touchHandler: MCMapViewTouchHandler
private let callbackHandler = MCMapViewCallbackHandler()
private var pinch: UIPinchGestureRecognizer!
private var pan: UIPanGestureRecognizer!
public weak var sizeDelegate: MCMapSizeDelegate?
public init(
mapConfig: MCMapConfig = MCMapConfig(
mapCoordinateSystem: MCCoordinateSystemFactory.getEpsg3857System()),
pixelsPerInch: Float? = nil, is3D: Bool = false
) {
let renderingContext = RenderingContext()
guard
let mapInterface = MCMapInterface.create(
GraphicsFactory(),
shaderFactory: ShaderFactory(),
renderingContext: renderingContext,
mapConfig: mapConfig,
scheduler: MCThreadPoolScheduler.create(),
pixelDensity: pixelsPerInch ?? Float(DevicePpi.pixelsPerInch),
is3D: is3D)
else {
fatalError("Can't create MCMapInterface")
}
self.mapInterface = mapInterface
self.renderingContext = renderingContext
touchHandler = MCMapViewTouchHandler(
touchHandler: mapInterface.getTouchHandler())
super.init(frame: .zero, device: MetalContext.current.device)
self.pinch = UIPinchGestureRecognizer(
target: self, action: #selector(pinched))
self.pan = UIPanGestureRecognizer(
target: self, action: #selector(panned))
setup()
}
@available(*, unavailable)
public required init(coder _: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
deinit {
if Thread.isMainThread {
// make sure the mapInterface is destroyed from a background thread
DispatchQueue.global().async { [mapInterface] in
mapInterface.destroy()
}
} else {
mapInterface.destroy()
}
}
private func setup() {
renderingContext.sceneView = self
device = MetalContext.current.device
colorPixelFormat = MetalContext.current.colorPixelFormat
framebufferOnly = false
delegate = self
depthStencilPixelFormat = .depth32Float_stencil8
clearDepth = 0.0
// if #available(iOS 16.0, *) {
// depthStencilStorageMode = .private
// }
isMultipleTouchEnabled = true
preferredFramesPerSecond = 120
if MetalContext.current.device.supports32BitMSAA && MetalContext.current.device.supportsTextureSampleCount(4)
{
sampleCount = 4 // samples per pixel
} else {
sampleCount = 1 // samples per pixel
}
callbackHandler.invalidateCallback = { [weak self] in
self?.invalidate()
}
mapInterface.setCallbackHandler(callbackHandler)
touchHandler.mapView = self
mapInterface.resume()
addEventListeners()
setupMacGestureRecognizersIfNeeded()
}
private func addEventListeners() {
NotificationCenter.default.addObserver(
self,
selector: #selector(willEnterForeground),
name: UIApplication.willEnterForegroundNotification,
object: nil)
NotificationCenter.default.addObserver(
self, selector: #selector(didEnterBackground),
name: UIApplication.didEnterBackgroundNotification,
object: nil)
}
@objc func willEnterForeground() {
backgroundDisable = false
invalidate()
}
@objc func didEnterBackground() {
backgroundDisable = true
}
open override func willMove(toWindow newWindow: UIWindow?) {
super.willMove(toWindow: newWindow)
if newWindow == nil {
touchHandler.cancelAllTouches()
}
}
/// The view’s background color.
override public var backgroundColor: UIColor? {
get {
super.backgroundColor
}
set {
super.backgroundColor = newValue
mapInterface.setBackgroundColor(
newValue?.mapCoreColor ?? UIColor.clear.mapCoreColor)
isOpaque = newValue?.isOpaque ?? false
}
}
public func invalidate() {
isPaused = false
framesToRender = framesToRenderAfterInvalidate
lastInvalidate = Date()
}
}
extension MCMapView: MTKViewDelegate {
open func mtkView(_: MTKView, drawableSizeWillChange _: CGSize) {
sizeChanged = true
invalidate()
}
public func draw(in view: MTKView) {
guard !backgroundDisable else {
isPaused = true
return // don't execute metal calls in background
}
guard
framesToRender > 0
|| -lastInvalidate.timeIntervalSinceNow < renderAfterInvalidate
else {
isPaused = true
return
}
framesToRender -= 1
// Ensure that triple-buffers are not over-used
renderSemaphore.wait()
mapInterface.prepare()
guard
let commandBuffer = MetalContext.current.commandQueue
.makeCommandBuffer(),
let computeEncoder = commandBuffer.makeComputeCommandEncoder()
else {
self.renderSemaphore.signal()
return
}
renderingContext.computeEncoder = computeEncoder
mapInterface.compute()
computeEncoder.endEncoding()
guard let renderPassDescriptor = view.currentRenderPassDescriptor,
let renderEncoder = commandBuffer.makeRenderCommandEncoder(
descriptor: renderPassDescriptor)
else {
self.renderSemaphore.signal()
return
}
renderingContext.encoder = renderEncoder
renderingContext.beginFrame()
// Shared lib stuff
if sizeChanged {
mapInterface.setViewportSize(view.drawableSize.vec2)
sizeDelegate?.sizeChanged()
sizeChanged = false
}
mapInterface.drawFrame()
renderEncoder.endEncoding()
guard let drawable = view.currentDrawable else {
self.renderSemaphore.signal()
return
}
commandBuffer.addCompletedHandler { _ in
self.renderSemaphore.signal()
}
// if we want to save the drawable (offscreen rendering), we commit and wait synchronously
// until the command buffer completes, also we don't present it
if self.saveDrawable {
commandBuffer.commit()
commandBuffer.waitUntilCompleted()
} else {
commandBuffer.present(drawable)
commandBuffer.commit()
}
}
public func renderToImage(
size: CGSize, timeout: Float, bounds: MCRectCoord,
callbackQueue: DispatchQueue = .main,
callback: @escaping @Sendable (UIImage?, MCLayerReadyState) -> Void
) {
renderToImageQueue.async {
DispatchQueue.main.sync {
self.frame = CGRect(
origin: .zero,
size: .init(
width: size.width / DevicePpi.scale,
height: size.height / DevicePpi.scale))
self.setNeedsLayout()
self.layoutIfNeeded()
}
let mapReadyCallbacks = MCMapViewMapReadyCallbacks()
mapReadyCallbacks.delegate = self
mapReadyCallbacks.callback = callback
mapReadyCallbacks.callbackQueue = callbackQueue
self.mapInterface.drawReadyFrame(
bounds, timeout: timeout, callbacks: mapReadyCallbacks)
}
}
}
extension MCMapView {
fileprivate func currentDrawableImage() -> UIImage? {
self.saveDrawable = true
self.invalidate()
self.draw(in: self)
self.saveDrawable = false
guard let texture = self.currentDrawable?.texture else { return nil }
let context = CIContext()
let kciOptions: [CIImageOption: Any] = [
.colorSpace: CGColorSpaceCreateDeviceRGB()
]
let cImg = CIImage(mtlTexture: texture, options: kciOptions)!
return context.createCGImage(cImg, from: cImg.extent)?.toImage()
}
}
extension CGImage {
fileprivate func toImage() -> UIImage? {
let w = Double(width)
let h = Double(height)
UIGraphicsBeginImageContext(CGSize(width: w, height: h))
let context = UIGraphicsGetCurrentContext()
context?.draw(self, in: CGRect(x: 0, y: 0, width: w, height: h))
let newImage = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return newImage
}
}
extension CGSize {
var vec2: MCVec2I {
MCVec2I(
x: Int32(width),
y: Int32(height))
}
}
extension MCMapView {
public override func touchesBegan(
_ touches: Set<UITouch>, with event: UIEvent?
) {
super.touchesBegan(touches, with: event)
touchHandler.touchesBegan(touches, with: event)
}
public override func touchesEnded(
_ touches: Set<UITouch>, with event: UIEvent?
) {
super.touchesEnded(touches, with: event)
touchHandler.touchesEnded(touches, with: event)
}
public override func touchesCancelled(
_ touches: Set<UITouch>, with event: UIEvent?
) {
super.touchesCancelled(touches, with: event)
touchHandler.touchesCancelled(touches, with: event)
}
public override func touchesMoved(
_ touches: Set<UITouch>, with event: UIEvent?
) {
super.touchesMoved(touches, with: event)
touchHandler.touchesMoved(touches, with: event)
}
public override func gestureRecognizerShouldBegin(
_ gestureRecognizer: UIGestureRecognizer
) -> Bool {
if gestureRecognizer == pinch || gestureRecognizer == pan {
var isiOSAppOnMac = ProcessInfo.processInfo.isMacCatalystApp
if #available(iOS 14.0, *) {
isiOSAppOnMac =
isiOSAppOnMac || ProcessInfo.processInfo.isiOSAppOnMac
}
return isiOSAppOnMac
} else {
return super.gestureRecognizerShouldBegin(gestureRecognizer)
}
}
}
extension MCMapView {
public var camera: MCMapCameraInterface {
mapInterface.getCamera()!
}
public var camera3d: MCMapCamera3dInterface? {
camera.asMapCamera3d()
}
public func add(layer: MCLayerInterface?) {
mapInterface.addLayer(layer)
}
public func insert(layer: MCLayerInterface?, at index: Int) {
mapInterface.insertLayer(at: layer, at: Int32(index))
}
public func insert(layer: MCLayerInterface?, above: MCLayerInterface?) {
mapInterface.insertLayer(above: layer, above: above)
}
public func insert(layer: MCLayerInterface?, below: MCLayerInterface?) {
mapInterface.insertLayer(below: layer, below: below)
}
public func remove(layer: MCLayerInterface?) {
mapInterface.removeLayer(layer)
}
public func add(layer: any Layer) {
mapInterface.addLayer(layer.interface)
}
public func insert(layer: any Layer, at index: Int) {
mapInterface.insertLayer(at: layer.interface, at: Int32(index))
}
public func insert(layer: any Layer, above: MCLayerInterface?) {
mapInterface.insertLayer(above: layer.interface, above: above)
}
public func insert(layer: any Layer, below: MCLayerInterface?) {
mapInterface.insertLayer(below: layer.interface, below: below)
}
public func remove(layer: any Layer) {
mapInterface.removeLayer(layer.interface)
}
}
extension MCMapView: UIGestureRecognizerDelegate {
// MARK: - Mac setup
private func setupMacGestureRecognizersIfNeeded() {
var isiOSAppOnMac = ProcessInfo.processInfo.isMacCatalystApp
if #available(iOS 14.0, *) {
isiOSAppOnMac =
isiOSAppOnMac || ProcessInfo.processInfo.isiOSAppOnMac
}
guard isiOSAppOnMac else { return }
pinch.delegate = self
pinch.delaysTouchesBegan = false
pinch.allowedTouchTypes = []
self.addGestureRecognizer(pinch)
pan.delegate = self
if #available(iOS 13.4, *) {
pan.allowedScrollTypesMask = .continuous
}
pan.delaysTouchesBegan = false
pan.allowedTouchTypes = []
self.addGestureRecognizer(pan)
pan.require(toFail: pinch)
}
public func gestureRecognizer(
_ gestureRecognizer: UIGestureRecognizer,
shouldRecognizeSimultaneouslyWith otherGestureRecognizer:
UIGestureRecognizer
) -> Bool {
true
}
public func gestureRecognizer(
_ gestureRecognizer: UIGestureRecognizer, shouldReceive touch: UITouch
) -> Bool {
return true
}
@objc func pinched(_ gestureRecognizer: UIPinchGestureRecognizer) {
self.touchHandler.handlePinch(pinchGestureRecognizer: gestureRecognizer)
}
@objc func panned(_ gestureRecognizer: UIPanGestureRecognizer) {
self.touchHandler.handlePan(panGestureRecognizer: gestureRecognizer)
}
}
private class MCMapViewMapReadyCallbacks: @preconcurrency
MCMapReadyCallbackInterface, @unchecked Sendable
{
public nonisolated(unsafe) weak var delegate: MCMapView?
public var callback: ((UIImage?, MCLayerReadyState) -> Void)?
public var callbackQueue: DispatchQueue?
public let semaphore = DispatchSemaphore(value: 1)
@MainActor func stateDidUpdate(_ state: MCLayerReadyState) {
guard let delegate = self.delegate else { return }
semaphore.wait()
delegate.draw(in: delegate)
callbackQueue?.async {
switch state {
case .NOT_READY:
break
case .ERROR, .TIMEOUT_ERROR:
self.callback?(nil, state)
case .READY:
MainActor.assumeIsolated {
self.callback?(delegate.currentDrawableImage(), state)
}
@unknown default:
break
}
self.semaphore.signal()
}
}
}