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UnturnedItemSpawner.cs
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UnturnedItemSpawner.cs
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using Cysharp.Threading.Tasks;
using OpenMod.API.Ioc;
using OpenMod.API.Prioritization;
using OpenMod.Extensions.Games.Abstractions.Items;
using OpenMod.UnityEngine.Extensions;
using SDG.Unturned;
using System;
using System.Linq;
using System.Threading.Tasks;
using OpenMod.Unturned.Players.Clothing;
using Vector3 = System.Numerics.Vector3;
namespace OpenMod.Unturned.Items
{
[ServiceImplementation(Priority = Priority.Lowest)]
public class UnturnedItemSpawner : IItemSpawner
{
public Task<IItemInstance?> GiveItemAsync(IInventory inventory, string itemId, IItemState? state = null)
{
async UniTask<IItemInstance?> GiveItemTask()
{
ValidateState(state);
if (!ushort.TryParse(itemId, out var parsedItemId))
{
throw new ArgumentException($"Invalid Item ID: {itemId}", nameof(itemId));
}
if (inventory is not UnturnedPlayerInventory playerInventory)
throw new NotSupportedException($"Inventory type not supported: {inventory.GetType().FullName}");
var item = CreateItem(parsedItemId, state, out var itemAsset);
if (item == null || itemAsset == null)
{
return null;
}
await UniTask.SwitchToMainThread();
if (!TryAddItem(itemAsset, item, playerInventory, out var itemJar))
{
return DropItem(item, playerInventory.Player.transform.position.ToSystemVector());
}
if (itemJar != null)
{
return new UnturnedInventoryItem(playerInventory, itemJar);
}
// ReSharper disable once SwitchExpressionHandlesSomeKnownEnumValuesWithExceptionInDefault
var clothType = itemAsset.type switch
{
EItemType.BACKPACK => ClothingType.Backpack,
EItemType.GLASSES => ClothingType.Glasses,
EItemType.HAT => ClothingType.Hat,
EItemType.MASK => ClothingType.Mask,
EItemType.PANTS => ClothingType.Pants,
EItemType.SHIRT => ClothingType.Shirt,
EItemType.VEST => ClothingType.Vest,
_ => throw new ArgumentOutOfRangeException(nameof(itemAsset.type), itemAsset.type, "Type is not a cloth")
};
return new UnturnedClothingItem(item, playerInventory.Player.clothing, clothType);
}
return GiveItemTask().AsTask();
}
private bool TryAddItem(ItemAsset itemAsset, Item? item, UnturnedPlayerInventory playerInventory, out ItemJar? itemJar)
{
var inventory = playerInventory.Inventory;
var player = playerInventory.Player;
itemJar = null;
if (item == null)
{
return false;
}
if (itemAsset.isPro)
{
return false;
}
if (itemAsset.canPlayerEquip)
{
if (itemAsset.slot.canEquipAsSecondary() && TryAddItemEquip(playerInventory, item, page: 1 /* secondary slot */))
{
itemJar = playerInventory.Inventory.items[1].getItem(index: 0);
return true;
}
if (itemAsset.slot.canEquipAsPrimary() && TryAddItemEquip(playerInventory, item, page: 0 /* primary slot */))
{
itemJar = playerInventory.Inventory.items[0].getItem(index: 0);
return true;
}
}
// ReSharper disable once SwitchStatementMissingSomeEnumCasesNoDefault
switch (itemAsset.type)
{
case EItemType.BACKPACK:
if (player.clothing.backpack != 0)
break;
player.clothing.askWearBackpack(item.id, item.quality, item.state, playEffect: true);
return true;
case EItemType.GLASSES:
if (player.clothing.glasses != 0)
break;
player.clothing.askWearGlasses(item.id, item.quality, item.state, playEffect: true);
return true;
case EItemType.HAT:
if (player.clothing.hat != 0)
break;
player.clothing.askWearHat(item.id, item.quality, item.state, playEffect: true);
return true;
case EItemType.MASK:
if (player.clothing.mask != 0)
break;
player.clothing.askWearMask(item.id, item.quality, item.state, playEffect: true);
return true;
case EItemType.PANTS:
if (player.clothing.pants != 0)
break;
player.clothing.askWearPants(item.id, item.quality, item.state, playEffect: true);
return true;
case EItemType.SHIRT:
if (player.clothing.shirt != 0)
break;
player.clothing.askWearShirt(item.id, item.quality, item.state, playEffect: true);
return true;
case EItemType.VEST:
if (player.clothing.vest != 0)
break;
player.clothing.askWearVest(item.id, item.quality, item.state, playEffect: true);
return true;
}
for (var page = PlayerInventory.SLOTS; page < PlayerInventory.PAGES - 2; page++)
{
if (!inventory.items[page].tryAddItem(item))
{
continue;
}
itemJar = inventory.items[page].getItem((byte)(inventory.items[page].getItemCount() - 1));
if (!player.equipment.HasValidUseable && itemAsset.slot.canEquipInPage(page) && itemAsset.canPlayerEquip)
{
player.equipment.ServerEquip(page, itemJar.x, itemJar.y);
}
return true;
}
return false;
}
private bool TryAddItemEquip(UnturnedPlayerInventory playerInventory, Item item, byte page)
{
var inventory = playerInventory.Inventory;
var player = playerInventory.Player;
if (!inventory.items[page].tryAddItem(item))
{
return false;
}
player.equipment.sendSlot(page);
if (!player.equipment.HasValidUseable)
{
player.equipment.ServerEquip(page, 0, 0);
}
return true;
}
public Task<IItemDrop?> SpawnItemAsync(Vector3 position, string itemId, IItemState? state = null)
{
async UniTask<IItemDrop?> SpawnItemTask()
{
ValidateState(state);
if (!ushort.TryParse(itemId, out var parsedItemId))
{
throw new ArgumentException($"Invalid Item ID: {itemId}", nameof(itemId));
}
var item = CreateItem(parsedItemId, state, out _);
if (item == null)
{
return null;
}
await UniTask.SwitchToMainThread();
return DropItem(item, position);
}
return SpawnItemTask().AsTask();
}
private UnturnedItemDrop? DropItem(Item item, Vector3 position)
{
var point = position.ToUnityVector();
ItemManager.dropItem(item, point, playEffect: true, isDropped: true, wideSpread: false);
if (!Regions.tryGetCoordinate(point, out var x, out var y))
{
return null;
}
var region = ItemManager.regions[x, y];
var itemData = region.items.FirstOrDefault(d => d.item == item);
return itemData == null ? null : new UnturnedItemDrop(x, y, itemData);
}
private void ValidateState(IItemState? state)
{
switch (state)
{
case NullItemState or null:
return;
case {ItemAmount: < 1}:
throw new ArgumentException("Item amount cannot be less than 1.", nameof(state));
case {ItemAmount: > byte.MaxValue}:
throw new ArgumentException($"Item amount cannot be more than {byte.MaxValue}.", nameof(state));
}
}
private Item? CreateItem(ushort id, IItemState? state, out ItemAsset? itemAsset)
{
itemAsset = (ItemAsset?)Assets.find(EAssetType.ITEM, id);
if (itemAsset == null || itemAsset.isPro)
{
return null;
}
var item = new Item(itemAsset.id, EItemOrigin.ADMIN);
if (state is null or NullItemState)
return item;
item.state = state.StateData ?? itemAsset.getState(EItemOrigin.ADMIN); /* item.state must not be null */
item.amount = (byte)state.ItemAmount;
item.quality = (byte)state.ItemQuality;
item.durability = (byte)state.ItemDurability;
return item;
}
}
}