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093-uthread-spawn.t
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093-uthread-spawn.t
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# vim:set ft= ts=4 sw=4 et fdm=marker:
use Test::Nginx::Socket::Lua::Stream;use t::StapThread;
our $GCScript = $t::StapThread::GCScript;
our $StapScript = $t::StapThread::StapScript;
repeat_each(2);
plan tests => repeat_each() * (blocks() * 4 + 1);
$ENV{TEST_NGINX_RESOLVER} ||= '8.8.8.8';
$ENV{TEST_NGINX_MEMCACHED_PORT} ||= '11211';
#no_shuffle();
worker_connections(256);
no_long_string();
run_tests();
__DATA__
=== TEST 1: simple user thread without I/O
--- stream_server_config
content_by_lua_block {
function f()
ngx.say("hello in thread")
end
ngx.say("before")
ngx.thread.spawn(f)
ngx.say("after")
}
--- stap2 eval: $::StapScript
--- stap eval: $::GCScript
--- stap_out
create 2 in 1
spawn user thread 2 in 1
terminate 2: ok
terminate 1: ok
delete thread 2
delete thread 1
--- stream_response
before
hello in thread
after
--- no_error_log
[error]
=== TEST 2: two simple user threads without I/O
--- stream_server_config
content_by_lua_block {
function f()
ngx.say("in thread 1")
end
function g()
ngx.say("in thread 2")
end
ngx.say("before 1")
ngx.thread.spawn(f)
ngx.say("after 1")
ngx.say("before 2")
ngx.thread.spawn(g)
ngx.say("after 2")
}
--- stap2 eval: $::StapScript
--- stap eval: $::GCScript
--- stap_out
create 2 in 1
spawn user thread 2 in 1
terminate 2: ok
create 3 in 1
spawn user thread 3 in 1
terminate 3: ok
terminate 1: ok
delete thread 2
delete thread 3
delete thread 1
--- stream_response
before 1
in thread 1
after 1
before 2
in thread 2
after 2
--- no_error_log
[error]
=== TEST 3: simple user thread with sleep
--- stream_server_config
content_by_lua_block {
function f()
ngx.say("before sleep")
ngx.sleep(0.1)
ngx.say("after sleep")
end
ngx.say("before thread create")
ngx.thread.spawn(f)
ngx.say("after thread create")
}
--- stap2 eval: $::StapScript
--- stap eval: $::GCScript
--- stap_out
create 2 in 1
spawn user thread 2 in 1
terminate 1: ok
delete thread 1
terminate 2: ok
delete thread 2
--- stream_response
before thread create
before sleep
after thread create
after sleep
--- no_error_log
[error]
=== TEST 4: two simple user threads with sleep
--- stream_server_config
content_by_lua_block {
function f()
ngx.say("1: before sleep")
ngx.sleep(0.2)
ngx.say("1: after sleep")
end
function g()
ngx.say("2: before sleep")
ngx.sleep(0.1)
ngx.say("2: after sleep")
end
ngx.say("1: before thread create")
ngx.thread.spawn(f)
ngx.say("1: after thread create")
ngx.say("2: before thread create")
ngx.thread.spawn(g)
ngx.say("2: after thread create")
}
--- stap2 eval: $::StapScript
--- stap eval: $::GCScript
--- stap_out
create 2 in 1
spawn user thread 2 in 1
create 3 in 1
spawn user thread 3 in 1
terminate 1: ok
delete thread 1
terminate 3: ok
delete thread 3
terminate 2: ok
delete thread 2
--- wait: 0.1
--- stream_response
1: before thread create
1: before sleep
1: after thread create
2: before thread create
2: before sleep
2: after thread create
2: after sleep
1: after sleep
--- no_error_log
[error]
=== TEST 5: error in user thread
--- stream_server_config
content_by_lua_block {
function f()
ngx.blah()
end
ngx.thread.spawn(f)
ngx.say("after")
}
--- stap2 eval: $::StapScript
--- stap eval: $::GCScript
--- stap_out
create 2 in 1
spawn user thread 2 in 1
terminate 2: fail
terminate 1: ok
delete thread 2
delete thread 1
--- stream_response
after
--- error_log eval
qr/stream lua user thread aborted: runtime error: content_by_lua\(nginx\.conf:\d+\):3: attempt to call field 'blah' \(a nil value\)/
=== TEST 6: nested user threads
--- stream_server_config
content_by_lua_block {
function f()
ngx.say("before g")
ngx.thread.spawn(g)
ngx.say("after g")
end
function g()
ngx.say("hello in g()")
end
ngx.say("before f")
ngx.thread.spawn(f)
ngx.say("after f")
}
--- stap2 eval: $::StapScript
--- stap eval: $::GCScript
--- stap_out
create 2 in 1
spawn user thread 2 in 1
create 3 in 2
spawn user thread 3 in 2
terminate 3: ok
terminate 1: ok
delete thread 1
terminate 2: ok
delete thread 3
delete thread 2
--- stream_response
before f
before g
hello in g()
after f
after g
--- no_error_log
[error]
=== TEST 7: nested user threads (with I/O)
--- stream_server_config
content_by_lua_block {
function f()
ngx.say("before g")
ngx.thread.spawn(g)
ngx.say("after g")
end
function g()
ngx.sleep(0.1)
ngx.say("hello in g()")
end
ngx.say("before f")
ngx.thread.spawn(f)
ngx.say("after f")
}
--- stap2 eval: $::StapScript
--- stap eval: $::GCScript
--- stap_out
create 2 in 1
spawn user thread 2 in 1
create 3 in 2
spawn user thread 3 in 2
terminate 1: ok
delete thread 1
terminate 2: ok
delete thread 2
terminate 3: ok
delete thread 3
--- stream_response
before f
before g
after f
after g
hello in g()
--- no_error_log
[error]
=== TEST 8: coroutine status of a running user thread
--- stream_server_config
content_by_lua_block {
local co
function f()
co = coroutine.running()
ngx.sleep(0.1)
end
ngx.thread.spawn(f)
ngx.say("status: ", coroutine.status(co))
}
--- stap2 eval: $::StapScript
--- stap eval: $::GCScript
--- stap_out
create 2 in 1
spawn user thread 2 in 1
terminate 1: ok
delete thread 1
terminate 2: ok
delete thread 2
--- stream_response
status: running
--- no_error_log
[error]
=== TEST 9: coroutine status of a dead user thread
--- stream_server_config
content_by_lua_block {
local co
function f()
co = coroutine.running()
end
ngx.thread.spawn(f)
ngx.say("status: ", coroutine.status(co))
}
--- stap2 eval: $::StapScript
--- stap eval: $::GCScript
--- stap_out
create 2 in 1
spawn user thread 2 in 1
terminate 2: ok
terminate 1: ok
delete thread 2
delete thread 1
--- stream_response
status: zombie
--- no_error_log
[error]
=== TEST 10: coroutine status of a "normal" user thread
--- stream_server_config
content_by_lua_block {
local co
function f()
co = coroutine.running()
local co2 = coroutine.create(g)
coroutine.resume(co2)
end
function g()
ngx.sleep(0.1)
end
ngx.thread.spawn(f)
ngx.say("status: ", coroutine.status(co))
}
--- stap2 eval: $::StapScript
--- stap eval: $::GCScript
--- stap_out
create 2 in 1
spawn user thread 2 in 1
create 3 in 2
terminate 1: ok
delete thread 1
terminate 3: ok
terminate 2: ok
delete thread 2
--- stream_response
status: normal
--- no_error_log
[error]
=== TEST 11: creating user threads in a user coroutine
--- stream_server_config
content_by_lua_block {
function f()
ngx.say("before g")
ngx.thread.spawn(g)
ngx.say("after g")
end
function g()
ngx.say("hello in g()")
end
ngx.say("before f")
local co = coroutine.create(f)
coroutine.resume(co)
ngx.say("after f")
}
--- stap2 eval: $::StapScript
--- stap eval: $::GCScript
--- stap_out
create 2 in 1
create 3 in 2
spawn user thread 3 in 2
terminate 3: ok
terminate 2: ok
delete thread 3
terminate 1: ok
delete thread 1
--- stream_response
before f
before g
hello in g()
after g
after f
--- no_error_log
[error]
=== TEST 12: manual time slicing between a user thread and the entry thread
--- stream_server_config
content_by_lua_block {
local yield = coroutine.yield
function f()
local self = coroutine.running()
ngx.say("f 1")
yield(self)
ngx.say("f 2")
yield(self)
ngx.say("f 3")
end
local self = coroutine.running()
ngx.say("0")
yield(self)
ngx.say("1")
ngx.thread.spawn(f)
ngx.say("2")
yield(self)
ngx.say("3")
yield(self)
ngx.say("4")
}
--- stap2 eval: $::StapScript
--- stap eval: $::GCScript
--- stap_out
create 2 in 1
spawn user thread 2 in 1
terminate 2: ok
terminate 1: ok
delete thread 2
delete thread 1
--- stream_response
0
1
f 1
2
f 2
3
f 3
4
--- no_error_log
[error]
=== TEST 13: manual time slicing between two user threads
--- stream_server_config
content_by_lua_block {
local yield = coroutine.yield
function f()
local self = coroutine.running()
ngx.say("f 1")
yield(self)
ngx.say("f 2")
yield(self)
ngx.say("f 3")
end
function g()
local self = coroutine.running()
ngx.say("g 1")
yield(self)
ngx.say("g 2")
yield(self)
ngx.say("g 3")
end
ngx.thread.spawn(f)
ngx.thread.spawn(g)
ngx.say("done")
}
--- stap2 eval: $::StapScript
--- stap eval: $::GCScript
--- stap_out
create 2 in 1
spawn user thread 2 in 1
create 3 in 1
spawn user thread 3 in 1
terminate 1: ok
delete thread 1
terminate 2: ok
delete thread 2
terminate 3: ok
delete thread 3
--- stream_response
f 1
g 1
f 2
done
g 2
f 3
g 3
--- no_error_log
[error]
=== TEST 14: entry thread and a user thread flushing at the same time
--- stream_server_config
content_by_lua_block {
function f()
ngx.say("hello in thread")
coroutine.yield(coroutine.running)
ngx.flush(true)
end
ngx.say("before")
ngx.thread.spawn(f)
ngx.say("after")
ngx.flush(true)
}
--- stap2 eval: $::StapScript
--- stap eval: $::GCScript
--- stap_out
create 2 in 1
spawn user thread 2 in 1
terminate 1: ok
delete thread 1
terminate 2: ok
delete thread 2
--- stream_response
before
hello in thread
after
--- no_error_log
[error]
=== TEST 15: two user threads flushing at the same time
--- stream_server_config
content_by_lua_block {
function f()
ngx.say("hello from f")
ngx.flush(true)
end
function g()
ngx.say("hello from g")
ngx.flush(true)
end
ngx.thread.spawn(f)
ngx.thread.spawn(g)
}
--- stap2 eval: $::StapScript
--- stap eval: $::GCScript
--- stap_out_like
^(?:create 2 in 1
spawn user thread 2 in 1
create 3 in 1
spawn user thread 3 in 1
terminate 1: ok
delete thread 1
terminate 2: ok
delete thread 2
terminate 3: ok
delete thread 3|create 2 in 1
spawn user thread 2 in 1
terminate 2: ok
create 3 in 1
spawn user thread 3 in 1
terminate 3: ok
terminate 1: ok
delete thread 2
delete thread 3
delete thread 1)$
--- stream_response
hello from f
hello from g
--- no_error_log
[error]
=== TEST 16: user threads + ngx.socket.tcp
--- stream_server_config
content_by_lua_block {
function f()
local sock = ngx.socket.tcp()
local ok, err = sock:connect("127.0.0.1", $TEST_NGINX_MEMCACHED_PORT)
if not ok then
ngx.say("failed to connect: ", err)
return
end
local bytes, err = sock:send("flush_all\r\n")
if not bytes then
ngx.say("failed to send query: ", err)
return
end
local line, err = sock:receive()
if not line then
ngx.say("failed to receive: ", err)
return
end
ngx.say("received: ", line)
end
ngx.say("before")
ngx.thread.spawn(f)
ngx.say("after")
}
--- stap2 eval: $::StapScript
--- stap eval: $::GCScript
--- stap_out
create 2 in 1
spawn user thread 2 in 1
terminate 1: ok
delete thread 1
terminate 2: ok
delete thread 2
--- stream_response
before
after
received: OK
--- no_error_log
[error]
=== TEST 17: user threads + ngx.socket.udp
--- stream_server_config
content_by_lua_block {
function f()
local sock = ngx.socket.udp()
local ok, err = sock:setpeername("127.0.0.1", 12345)
local bytes, err = sock:send("blah")
if not bytes then
ngx.say("failed to send query: ", err)
return
end
local line, err = sock:receive()
if not line then
ngx.say("failed to receive: ", err)
return
end
ngx.say("received: ", line)
end
ngx.say("before")
ngx.thread.spawn(f)
ngx.say("after")
}
--- stap2 eval: $::StapScript
--- stap eval: $::GCScript
--- stap_out_like chop
^(?:create 2 in 1
spawn user thread 2 in 1
terminate 1: ok
delete thread 1
terminate 2: ok
delete thread 2
|create 2 in 1
spawn user thread 2 in 1
terminate 2: ok
terminate 1: ok
delete thread 2
delete thread 1
)$
--- udp_listen: 12345
--- udp_query: blah
--- udp_reply: hello udp
--- stream_response_like chop
^(?:before
after
received: hello udp
|before
received: hello udp
after)$
--- no_error_log
[error]
=== TEST 18: simple user thread with ngx.req.socket()
--- stream_server_config
content_by_lua_block {
function f()
local sock = assert(ngx.req.socket())
local body, err = sock:receive(11)
if not body then
ngx.say("failed to read body: ", err)
return
end
ngx.say("body: ", body)
end
ngx.say("before")
ngx.flush(true)
ngx.thread.spawn(f)
ngx.say("after")
}
--- stap2 eval: $::StapScript
--- stap eval: $::GCScript
--- stap_out_like chop
^(?:create 2 in 1
spawn user thread 2 in 1
terminate 2: ok
terminate 1: ok
delete thread 2
delete thread 1|create 2 in 1
spawn user thread 2 in 1
terminate 1: ok
delete thread 1
terminate 2: ok
delete thread 2)$
--- stream_request chomp
hello world
--- stream_response_like chop
^(?:before
body: hello world
after|before
after
body: hello world)$
--- no_error_log
[error]
=== TEST 19: simple user thread with args
--- stream_server_config
content_by_lua_block {
function f(a, b)
ngx.say("hello ", a, " and ", b)
end
ngx.say("before")
ngx.thread.spawn(f, "foo", 3.14)
ngx.say("after")
}
--- stap2 eval: $::StapScript
--- stap eval: $::GCScript
--- stap_out
create 2 in 1
spawn user thread 2 in 1
terminate 2: ok
terminate 1: ok
delete thread 2
delete thread 1
--- stream_response
before
hello foo and 3.14
after
--- no_error_log
[error]
=== TEST 20: simple user thread without I/O
--- stream_server_config
content_by_lua_block {
function f()
ngx.sleep(0.1)
ngx.say("f")
end
ngx.thread.spawn(f)
collectgarbage()
}
--- stap2 eval: $::StapScript
--- stap eval: $::GCScript
--- stap_out
create 2 in 1
spawn user thread 2 in 1
terminate 1: ok
delete thread 1
terminate 2: ok
delete thread 2
--- stream_response
f
--- no_error_log
[error]