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At the moment, when uniforms are removed this kind of message will be logged in the console: [main] WARN org.openrndr.internal.gl3.ShaderGL3 - shader <unknown-vertex-shader> / <unknown-fragment-shader> does not have a uniform called 'color'
There should be a way to set/have the name of the shader in question.
The text was updated successfully, but these errors were encountered:
At the moment, when uniforms are removed this kind of message will be logged in the console:
[main] WARN org.openrndr.internal.gl3.ShaderGL3 - shader <unknown-vertex-shader> / <unknown-fragment-shader> does not have a uniform called 'color'
There should be a way to set/have the name of the shader in question.
The text was updated successfully, but these errors were encountered: