Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Rework uniform optimization message #81

Closed
ricardomatias opened this issue Mar 23, 2020 · 1 comment
Closed

Rework uniform optimization message #81

ricardomatias opened this issue Mar 23, 2020 · 1 comment
Labels
enhancement New feature or request

Comments

@ricardomatias
Copy link
Member

At the moment, when uniforms are removed this kind of message will be logged in the console: [main] WARN org.openrndr.internal.gl3.ShaderGL3 - shader <unknown-vertex-shader> / <unknown-fragment-shader> does not have a uniform called 'color'

There should be a way to set/have the name of the shader in question.

@edwinRNDR edwinRNDR added the enhancement New feature or request label Mar 23, 2020
@edwinRNDR edwinRNDR added this to the OPENRNDR 0.3.41 milestone Apr 16, 2020
@edwinRNDR
Copy link
Member

This has been in addressed in a1d8775

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
enhancement New feature or request
Projects
None yet
Development

No branches or pull requests

2 participants