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GLView.h
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GLView.h
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#ifndef GLVIEW_H_
#define GLVIEW_H_
/* GLView: A basic OpenGL rectangle for rendering images.
This class is inherited by:
*QGLview - for Qt GUI
*OffscreenView - for offscreen rendering, in tests and from command-line
(This class is also overridden by NULLGL.cc for special experiments)
The view assumes either a Gimbal Camera (rotation,translation,distance)
or Vector Camera (eye,center/target) is being used. See Camera.h. The
cameras are not kept in sync.
QGLView only uses GimbalCamera while OffscreenView can use either one.
Some actions (showCrossHairs) only work properly on Gimbal Camera.
*/
#include <Eigen/Core>
#include <Eigen/Geometry>
#include <string>
#ifndef _MSC_VER
#include <stdint.h>
#endif
#include "system-gl.h"
#include <iostream>
#include "renderer.h"
#include "Camera.h"
class GLView
{
public:
GLView();
void setRenderer(Renderer* r);
void initializeGL();
void resizeGL(int w, int h);
virtual void paintGL();
void setCamera( Camera &cam );
void setupGimbalCamPerspective();
void setupGimbalCamOrtho(double distance, bool offset=false);
void gimbalCamPaintGL();
void setupVectorCamPerspective();
void setupVectorCamOrtho(bool offset=false);
void vectorCamPaintGL();
void showCrosshairs();
void showAxes();
void showSmallaxes();
virtual bool save(const char *filename) = 0;
virtual std::string getRendererInfo() const = 0;
Renderer *renderer;
Camera cam;
double far_far_away;
size_t width;
size_t height;
double w_h_ratio;
bool orthomode;
bool showaxes;
bool showfaces;
bool showedges;
bool showcrosshairs;
#ifdef ENABLE_OPENCSG
GLint shaderinfo[11];
bool is_opencsg_capable;
bool has_shaders;
void enable_opencsg_shaders();
virtual void display_opencsg_warning() = 0;
bool opencsg_support;
int opencsg_id;
#endif
};
#endif