/
csgtestcore.cc
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/
csgtestcore.cc
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// csg test core, used by throwntegether test and opencsg test
#include "csgtestcore.h"
#include "tests-common.h"
#include "system-gl.h"
#include "openscad.h"
#include "parsersettings.h"
#include "builtin.h"
#include "context.h"
#include "node.h"
#include "module.h"
#include "polyset.h"
#include "Tree.h"
#include "CSGTermEvaluator.h"
#include "CGALEvaluator.h"
#include "PolySetCGALEvaluator.h"
#include <opencsg.h>
#include "OpenCSGRenderer.h"
#include "ThrownTogetherRenderer.h"
#include "csgterm.h"
#include "csgtermnormalizer.h"
#include "OffscreenView.h"
#include <QCoreApplication>
#include <QTimer>
#include <sstream>
#include <vector>
#include <boost/program_options.hpp>
#include <boost/filesystem.hpp>
namespace po = boost::program_options;
namespace fs = boost::filesystem;
#include "boosty.h"
using std::string;
using std::vector;
using std::cerr;
using std::cout;
std::string commandline_commands;
//#define DEBUG
class CsgInfo
{
public:
CsgInfo();
shared_ptr<CSGTerm> root_norm_term; // Normalized CSG products
class CSGChain *root_chain;
std::vector<shared_ptr<CSGTerm> > highlight_terms;
CSGChain *highlights_chain;
std::vector<shared_ptr<CSGTerm> > background_terms;
CSGChain *background_chain;
OffscreenView *glview;
};
CsgInfo::CsgInfo() {
root_chain = NULL;
highlights_chain = NULL;
background_chain = NULL;
glview = NULL;
}
AbstractNode *find_root_tag(AbstractNode *n)
{
foreach(AbstractNode *v, n->children) {
if (v->modinst->tag_root) return v;
if (AbstractNode *vroot = find_root_tag(v)) return vroot;
}
return NULL;
}
string info_dump(OffscreenView *glview)
{
assert(glview);
#ifdef __GNUG__
#define compiler_info "GCC " << __VERSION__
#elif defined(_MSC_VER)
#define compiler_info "MSVC " << _MSC_FULL_VER
#else
#define compiler_info "unknown compiler"
#endif
#ifndef OPENCSG_VERSION_STRING
#define OPENCSG_VERSION_STRING "unknown, <1.3.2"
#endif
std::stringstream out;
#define STRINGIFY(x) #x
#define TOSTRING(x) STRINGIFY(x)
out << "\nOpenSCAD Version: " << TOSTRING(OPENSCAD_VERSION)
<< "\nCompiled by: " << compiler_info
<< "\nCompile date: " << __DATE__
<< "\nBoost version: " << BOOST_LIB_VERSION
<< "\nEigen version: " << EIGEN_WORLD_VERSION << "."
<< EIGEN_MAJOR_VERSION << "." << EIGEN_MINOR_VERSION
<< "\nCGAL version: " << TOSTRING(CGAL_VERSION)
<< "\nOpenCSG version: " << OPENCSG_VERSION_STRING
<< "\n" << glview->getInfo()
<< "\n";
return out.str();
}
po::variables_map parse_options(int argc, char *argv[])
{
po::options_description desc("Allowed options");
desc.add_options()
("help,h", "help message")//;
("info,i", "information on GLEW, OpenGL, OpenSCAD, and OS")//;
// po::options_description hidden("Hidden options");
// hidden.add_options()
("input-file", po::value< vector<string> >(), "input file")
("output-file", po::value< vector<string> >(), "output file");
po::positional_options_description p;
p.add("input-file", 1).add("output-file", 1);
po::options_description all_options;
all_options.add(desc); // .add(hidden);
po::variables_map vm;
po::store(po::command_line_parser(argc, argv).options(all_options).positional(p).run(), vm);
po::notify(vm);
return vm;
}
void enable_opencsg_shaders( OffscreenView *glview )
{
bool ignore_gl_version = true;
const char *openscad_disable_gl20_env = getenv("OPENSCAD_DISABLE_GL20");
if (openscad_disable_gl20_env && !strcmp(openscad_disable_gl20_env, "0"))
openscad_disable_gl20_env = NULL;
if (glewIsSupported("GL_VERSION_2_0") && openscad_disable_gl20_env == NULL )
{
const char *vs_source =
"uniform float xscale, yscale;\n"
"attribute vec3 pos_b, pos_c;\n"
"attribute vec3 trig, mask;\n"
"varying vec3 tp, tr;\n"
"varying float shading;\n"
"void main() {\n"
" vec4 p0 = gl_ModelViewProjectionMatrix * gl_Vertex;\n"
" vec4 p1 = gl_ModelViewProjectionMatrix * vec4(pos_b, 1.0);\n"
" vec4 p2 = gl_ModelViewProjectionMatrix * vec4(pos_c, 1.0);\n"
" float a = distance(vec2(xscale*p1.x/p1.w, yscale*p1.y/p1.w), vec2(xscale*p2.x/p2.w, yscale*p2.y/p2.w));\n"
" float b = distance(vec2(xscale*p0.x/p0.w, yscale*p0.y/p0.w), vec2(xscale*p1.x/p1.w, yscale*p1.y/p1.w));\n"
" float c = distance(vec2(xscale*p0.x/p0.w, yscale*p0.y/p0.w), vec2(xscale*p2.x/p2.w, yscale*p2.y/p2.w));\n"
" float s = (a + b + c) / 2.0;\n"
" float A = sqrt(s*(s-a)*(s-b)*(s-c));\n"
" float ha = 2.0*A/a;\n"
" gl_Position = p0;\n"
" tp = mask * ha;\n"
" tr = trig;\n"
" vec3 normal, lightDir;\n"
" normal = normalize(gl_NormalMatrix * gl_Normal);\n"
" lightDir = normalize(vec3(gl_LightSource[0].position));\n"
" shading = abs(dot(normal, lightDir));\n"
"}\n";
const char *fs_source =
"uniform vec4 color1, color2;\n"
"varying vec3 tp, tr, tmp;\n"
"varying float shading;\n"
"void main() {\n"
" gl_FragColor = vec4(color1.r * shading, color1.g * shading, color1.b * shading, color1.a);\n"
" if (tp.x < tr.x || tp.y < tr.y || tp.z < tr.z)\n"
" gl_FragColor = color2;\n"
"}\n";
GLuint vs = glCreateShader(GL_VERTEX_SHADER);
glShaderSource(vs, 1, (const GLchar**)&vs_source, NULL);
glCompileShader(vs);
GLuint fs = glCreateShader(GL_FRAGMENT_SHADER);
glShaderSource(fs, 1, (const GLchar**)&fs_source, NULL);
glCompileShader(fs);
GLuint edgeshader_prog = glCreateProgram();
glAttachShader(edgeshader_prog, vs);
glAttachShader(edgeshader_prog, fs);
glLinkProgram(edgeshader_prog);
glview->shaderinfo[0] = edgeshader_prog;
glview->shaderinfo[1] = glGetUniformLocation(edgeshader_prog, "color1");
glview->shaderinfo[2] = glGetUniformLocation(edgeshader_prog, "color2");
glview->shaderinfo[3] = glGetAttribLocation(edgeshader_prog, "trig");
glview->shaderinfo[4] = glGetAttribLocation(edgeshader_prog, "pos_b");
glview->shaderinfo[5] = glGetAttribLocation(edgeshader_prog, "pos_c");
glview->shaderinfo[6] = glGetAttribLocation(edgeshader_prog, "mask");
glview->shaderinfo[7] = glGetUniformLocation(edgeshader_prog, "xscale");
glview->shaderinfo[8] = glGetUniformLocation(edgeshader_prog, "yscale");
GLenum err = glGetError();
if (err != GL_NO_ERROR) {
fprintf(stderr, "OpenGL Error: %s\n", gluErrorString(err));
}
GLint status;
glGetProgramiv(edgeshader_prog, GL_LINK_STATUS, &status);
if (status == GL_FALSE) {
int loglen;
char logbuffer[1000];
glGetProgramInfoLog(edgeshader_prog, sizeof(logbuffer), &loglen, logbuffer);
fprintf(stderr, "OpenGL Program Linker Error:\n%.*s", loglen, logbuffer);
} else {
int loglen;
char logbuffer[1000];
glGetProgramInfoLog(edgeshader_prog, sizeof(logbuffer), &loglen, logbuffer);
if (loglen > 0) {
fprintf(stderr, "OpenGL Program Link OK:\n%.*s", loglen, logbuffer);
}
glValidateProgram(edgeshader_prog);
glGetProgramInfoLog(edgeshader_prog, sizeof(logbuffer), &loglen, logbuffer);
if (loglen > 0) {
fprintf(stderr, "OpenGL Program Validation results:\n%.*s", loglen, logbuffer);
}
}
}
glview->shaderinfo[9] = glview->width;
glview->shaderinfo[10] = glview->height;
}
int csgtestcore(int argc, char *argv[], test_type_e test_type)
{
bool sysinfo_dump = false;
const char *filename, *outfilename = NULL;
po::variables_map vm;
try {
vm = parse_options(argc, argv);
} catch ( po::error e ) {
cerr << "error parsing options\n";
}
if (vm.count("info")) sysinfo_dump = true;
if (vm.count("input-file"))
filename = vm["input-file"].as< vector<string> >().begin()->c_str();
if (vm.count("output-file"))
outfilename = vm["output-file"].as< vector<string> >().begin()->c_str();
if ((!filename || !outfilename) && !sysinfo_dump) {
cerr << "Usage: " << argv[0] << " <file.scad> <output.png>\n";
exit(1);
}
Builtins::instance()->initialize();
QCoreApplication app(argc, argv);
fs::path original_path = fs::current_path();
std::string currentdir = boosty::stringy( fs::current_path() );
parser_init(QCoreApplication::instance()->applicationDirPath().toStdString());
add_librarydir(boosty::stringy(fs::path(QCoreApplication::instance()->applicationDirPath().toStdString()) / "../libraries"));
Context root_ctx;
register_builtin(root_ctx);
AbstractModule *root_module;
ModuleInstantiation root_inst;
if (sysinfo_dump)
root_module = parse("sphere();","",false);
else
root_module = parsefile(filename);
if (!root_module) {
exit(1);
}
if (!sysinfo_dump) {
if (fs::path(filename).has_parent_path()) {
fs::current_path(fs::path(filename).parent_path());
}
}
AbstractNode::resetIndexCounter();
AbstractNode *absolute_root_node = root_module->evaluate(&root_ctx, &root_inst);
AbstractNode *root_node;
// Do we have an explicit root node (! modifier)?
if (!(root_node = find_root_tag(absolute_root_node))) root_node = absolute_root_node;
Tree tree(root_node);
CsgInfo csgInfo = CsgInfo();
CGALEvaluator cgalevaluator(tree);
CSGTermEvaluator evaluator(tree, &cgalevaluator.psevaluator);
shared_ptr<CSGTerm> root_raw_term = evaluator.evaluateCSGTerm(*root_node,
csgInfo.highlight_terms,
csgInfo.background_terms);
if (!root_raw_term) {
cerr << "Error: CSG generation failed! (no top level object found)\n";
return 1;
}
// CSG normalization
CSGTermNormalizer normalizer(5000);
csgInfo.root_norm_term = normalizer.normalize(root_raw_term);
if (csgInfo.root_norm_term) {
csgInfo.root_chain = new CSGChain();
csgInfo.root_chain->import(csgInfo.root_norm_term);
fprintf(stderr, "Normalized CSG tree has %d elements\n", int(csgInfo.root_chain->polysets.size()));
}
else {
csgInfo.root_chain = NULL;
fprintf(stderr, "WARNING: CSG normalization resulted in an empty tree\n");
}
if (csgInfo.highlight_terms.size() > 0) {
cerr << "Compiling highlights (" << csgInfo.highlight_terms.size() << " CSG Trees)...\n";
csgInfo.highlights_chain = new CSGChain();
for (unsigned int i = 0; i < csgInfo.highlight_terms.size(); i++) {
csgInfo.highlight_terms[i] = normalizer.normalize(csgInfo.highlight_terms[i]);
csgInfo.highlights_chain->import(csgInfo.highlight_terms[i]);
}
}
if (csgInfo.background_terms.size() > 0) {
cerr << "Compiling background (" << csgInfo.background_terms.size() << " CSG Trees)...\n";
csgInfo.background_chain = new CSGChain();
for (unsigned int i = 0; i < csgInfo.background_terms.size(); i++) {
csgInfo.background_terms[i] = normalizer.normalize(csgInfo.background_terms[i]);
csgInfo.background_chain->import(csgInfo.background_terms[i]);
}
}
fs::current_path(original_path);
try {
csgInfo.glview = new OffscreenView(512,512);
} catch (int error) {
fprintf(stderr,"Can't create OpenGL OffscreenView. Code: %i. Exiting.\n", error);
exit(1);
}
enable_opencsg_shaders(csgInfo.glview);
if (sysinfo_dump) cout << info_dump(csgInfo.glview);
Vector3d center(0,0,0);
double radius = 1.0;
if (csgInfo.root_chain) {
BoundingBox bbox = csgInfo.root_chain->getBoundingBox();
center = (bbox.min() + bbox.max()) / 2;
radius = (bbox.max() - bbox.min()).norm() / 2;
}
Vector3d cameradir(1, 1, -0.5);
Vector3d camerapos = center - radius*1.8*cameradir;
csgInfo.glview->setCamera(camerapos, center);
OpenCSGRenderer opencsgRenderer(csgInfo.root_chain, csgInfo.highlights_chain, csgInfo.background_chain, csgInfo.glview->shaderinfo);
ThrownTogetherRenderer thrownTogetherRenderer(csgInfo.root_chain, csgInfo.highlights_chain, csgInfo.background_chain);
if (test_type == TEST_THROWNTOGETHER)
csgInfo.glview->setRenderer(&thrownTogetherRenderer);
else
csgInfo.glview->setRenderer(&opencsgRenderer);
OpenCSG::setContext(0);
OpenCSG::setOption(OpenCSG::OffscreenSetting, OpenCSG::FrameBufferObject);
// FIXME: This is necessary for Mac OS X 10.7 for now. kintel 20120527.
OpenCSG::setOption(OpenCSG::AlgorithmSetting, OpenCSG::Goldfeather);
csgInfo.glview->paintGL();
csgInfo.glview->save(outfilename);
delete root_node;
delete root_module;
Builtins::instance(true);
return 0;
}