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This type of construction in 3D is likely causing numerical issues. in this case it's probably safer to construct via 2D. Ideally we want to support minkowski() also from 2D + 3D, but right now that's not supported, so the additional linear_extrude() is required.
The problem is you have coincident faces where the end/next-start points overlap.
minkowski around a 0.001 shape is going to produce a range of points potentially really close to each other,
they will then likely get snapped to grids internally, making holy geometry.
Are you wedded to that minkowski method, or do you just want that shape?
Wouldn't it be easier to:
The following code previews just fine.
It renders just fine
When i try to render it triggers two exceptions
[EDIT Fix syntax highlighting. Needs three back-ticks on one line before/after for multi-line blocks]
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