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Weird render glitch #3878
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thats the one ... thank you so much ill have a look and see if its fixed |
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@CAPSBOY Either you are not providing all the details or they are not making it to the final post. Reading between the lines, you need holes() to be a small amount below the cube, and to extend a small amount above the cube. So it is basically pushing through both the top & bottom of the cube.
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$fn=20; ball_dia = 25; // Given that we're rotating 45 degrees and that also helpfully mount_spacing = (75/2)*ratio; start_tube = (ball_dia/2)-correction; sphere(d=ball_dia); translate([0,0,start_tube]){ translate([0,0,start_tube module holes() module plate() Here is the code in full |
When posting code use the Here I moved the two cylinders down by 1, and made them longer by 1.
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As in 'above' in the GitHub edit box. |
I think this is done. @t-paul should I remove the feedback label on closing? |
I removed it now, but usually it does not matter much as in most searches the closed are excluded anyway. |
I have a VESA mount SCAD file that the screw holes on one side render fine but the other side is a glitchy mess
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