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macOS M1 build falls back to SW rendering #4004

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kintel opened this issue Dec 10, 2021 · 3 comments
Open

macOS M1 build falls back to SW rendering #4004

kintel opened this issue Dec 10, 2021 · 3 comments

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@kintel
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kintel commented Dec 10, 2021

When running a native M1 build of OpenSCAD, it looks like OpenGL falls back to SW rendering in some cases.
Cmd-line output:

FALLBACK (log once): Fallback to SW vertex for line stipple
FALLBACK (log once): Fallback to SW vertex processing, m_disable_code: 2000
FALLBACK (log once): Fallback to SW vertex processing in drawCore, m_disable_code: 2000

No performance measurements has been made to evaluate if this has a performance impact.


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@kintel
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kintel commented Dec 10, 2021

Screenshot indicating that the (buggy) SW renderer is indeed being used:
Screen Shot 2021-12-10 at 14 41 44

@jspiro
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jspiro commented Jan 12, 2022

Did you build yourself, or is the M1 build published somewhere?

@kintel
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kintel commented Jan 12, 2022

This was a build I made as part of #4011, we plan to publish the binaries once we have universal binary support.
The current master should build native M1 binaries if you want to do it yourself.

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