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Crash in the osgfadetext example with OSG 3.6.5 #946

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KimuraRyo opened this issue Apr 23, 2020 · 1 comment
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Crash in the osgfadetext example with OSG 3.6.5 #946

KimuraRyo opened this issue Apr 23, 2020 · 1 comment

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@KimuraRyo
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osgText::FadeText does not work after 356e16e.
Empty FrameStamp is referenced in FadeText::drawImplementation(osg::RenderInfo& renderInfo).
I reproduced this using Visual Studio 2017 on Windows 10.

@openscenegraph
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Thanks for the note. I've investigated and found the crash is due to the compile traversal not assigning a FrameStamp as the code assumes and ends up derefercing a nullptr. I've checked in fixes to master the 3.6 branch:

e4373b0

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