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Added Neil Salter's osgUtx library into the distribution, have put al…
…l the orignal seperate headers and source into include/osg/UnitTestFrameWork and src/osg/UnitTestFramework.cpp respectively. I have done this to keep the include and source directories focused on the scene graph rather than the test framework. Have added a very simple unit test to Vec3.cpp, which are optionally compiled in with the OSG_COMPILE_UNIT_TESTS define, which is only currently defined in debug builds under unix. It should be fine to add it in under Windows project files as well. Finally, a new demo app osgunittests runs the tests and reports success or failure of the tests.
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Original file line number | Diff line number | Diff line change |
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@@ -93,6 +93,7 @@ DEMOS_DIRS = \ | |
osgtexture1D\ | ||
osgtexture2D\ | ||
osgtexture3D\ | ||
osgunittests\ | ||
osgviews\ | ||
osgversion\ | ||
sgv |
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