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We are keeping track of game time in two separate places. There should be a single source of truth for this value and/or a single place to calculate deltaTime.
Currently this is happening within TimeKeeper (which should be the single source of truth) and the GameController which is offsetting TimeKeeper time with #speedup and then storing it's own deltaTime.
The text was updated successfully, but these errors were encountered:
We are keeping track of game time in two separate places. There should be a single source of truth for this value and/or a single place to calculate
deltaTime
.Currently this is happening within
TimeKeeper
(which should be the single source of truth) and theGameController
which is offsettingTimeKeeper
time with#speedup
and then storing it's owndeltaTime
.The text was updated successfully, but these errors were encountered: