-
Notifications
You must be signed in to change notification settings - Fork 120
/
addon_status_condition_builder.go
97 lines (83 loc) · 3.25 KB
/
addon_status_condition_builder.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
/*
Copyright (c) 2020 Red Hat, Inc.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
// IMPORTANT: This file has been generated automatically, refrain from modifying it manually as all
// your changes will be lost when the file is generated again.
package v1 // github.com/openshift-online/ocm-sdk-go/addonsmgmt/v1
// AddonStatusConditionBuilder contains the data and logic needed to build 'addon_status_condition' objects.
//
// Representation of an addon status condition type.
type AddonStatusConditionBuilder struct {
bitmap_ uint32
message string
reason string
statusType AddonStatusConditionType
statusValue AddonStatusConditionValue
}
// NewAddonStatusCondition creates a new builder of 'addon_status_condition' objects.
func NewAddonStatusCondition() *AddonStatusConditionBuilder {
return &AddonStatusConditionBuilder{}
}
// Empty returns true if the builder is empty, i.e. no attribute has a value.
func (b *AddonStatusConditionBuilder) Empty() bool {
return b == nil || b.bitmap_ == 0
}
// Message sets the value of the 'message' attribute to the given value.
func (b *AddonStatusConditionBuilder) Message(value string) *AddonStatusConditionBuilder {
b.message = value
b.bitmap_ |= 1
return b
}
// Reason sets the value of the 'reason' attribute to the given value.
func (b *AddonStatusConditionBuilder) Reason(value string) *AddonStatusConditionBuilder {
b.reason = value
b.bitmap_ |= 2
return b
}
// StatusType sets the value of the 'status_type' attribute to the given value.
//
// Representation of an addon status condition type field.
func (b *AddonStatusConditionBuilder) StatusType(value AddonStatusConditionType) *AddonStatusConditionBuilder {
b.statusType = value
b.bitmap_ |= 4
return b
}
// StatusValue sets the value of the 'status_value' attribute to the given value.
//
// Representation of an addon status condition value field.
func (b *AddonStatusConditionBuilder) StatusValue(value AddonStatusConditionValue) *AddonStatusConditionBuilder {
b.statusValue = value
b.bitmap_ |= 8
return b
}
// Copy copies the attributes of the given object into this builder, discarding any previous values.
func (b *AddonStatusConditionBuilder) Copy(object *AddonStatusCondition) *AddonStatusConditionBuilder {
if object == nil {
return b
}
b.bitmap_ = object.bitmap_
b.message = object.message
b.reason = object.reason
b.statusType = object.statusType
b.statusValue = object.statusValue
return b
}
// Build creates a 'addon_status_condition' object using the configuration stored in the builder.
func (b *AddonStatusConditionBuilder) Build() (object *AddonStatusCondition, err error) {
object = new(AddonStatusCondition)
object.bitmap_ = b.bitmap_
object.message = b.message
object.reason = b.reason
object.statusType = b.statusType
object.statusValue = b.statusValue
return
}