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MarkerSet.cpp
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MarkerSet.cpp
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/* -------------------------------------------------------------------------- *
* OpenSim: MarkerSet.cpp *
* -------------------------------------------------------------------------- *
* The OpenSim API is a toolkit for musculoskeletal modeling and simulation. *
* See http://opensim.stanford.edu and the NOTICE file for more information. *
* OpenSim is developed at Stanford University and supported by the US *
* National Institutes of Health (U54 GM072970, R24 HD065690) and by DARPA *
* through the Warrior Web program. *
* *
* Copyright (c) 2005-2017 Stanford University and the Authors *
* Author(s): Ayman Habib, Peter Loan *
* *
* Licensed under the Apache License, Version 2.0 (the "License"); you may *
* not use this file except in compliance with the License. You may obtain a *
* copy of the License at http://www.apache.org/licenses/LICENSE-2.0. *
* *
* Unless required by applicable law or agreed to in writing, software *
* distributed under the License is distributed on an "AS IS" BASIS, *
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. *
* See the License for the specific language governing permissions and *
* limitations under the License. *
* -------------------------------------------------------------------------- */
#include "MarkerSet.h"
using namespace std;
using namespace OpenSim;
//=============================================================================
// UTILITY
//=============================================================================
//_____________________________________________________________________________
/**
* Get names of markers in the marker set
*/
void MarkerSet::getMarkerNames(Array<string>& markerNamesArray) const
{
markerNamesArray.setSize(0);
for (int i = 0; i < getSize(); i++)
{
Marker& nextMarker = get(i);
markerNamesArray.append(nextMarker.getName());
}
}
void MarkerSet::addNamePrefix(const string& prefix)
{
int i;
// Cycle through set and add prefix
for (i = 0; i < getSize(); i++)
get(i).setName(prefix + get(i).getName());
}