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Marker shading is inconsistent with the shading of all other geometry in the 3D view #1107

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aseth1 opened this issue Feb 28, 2019 · 1 comment

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@aseth1
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aseth1 commented Feb 28, 2019

Steps to reproduce

Load any model with markers and look at it.

Expected result

Spheres are shaded with light source in common with all other objects.

Actual result

Spheres appear to be magically illuminated from below (that is from the floor up).

image

Environment and GUI version

OpenSim 4.0 on Mac and Windows

@jenhicks jenhicks added this to the Future Release milestone Feb 28, 2019
@tkuchida
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There was an old issue about this. IIRC, the issue was that the back faces were being drawn rather than the front faces. It looks like an open hemisphere is being drawn, and the light from above the model is reflecting off the inside of the hollow bottom.

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