Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Player entry point entity #161

Closed
monban opened this issue Nov 1, 2020 · 4 comments · Fixed by #169
Closed

Player entry point entity #161

monban opened this issue Nov 1, 2020 · 4 comments · Fixed by #169
Assignees
Projects

Comments

@monban
Copy link
Member

monban commented Nov 1, 2020

Create a new type of Node that can be placed into a scene. For the purposes of this spec, we will call it 'Player Spawn'. Upon entering the Main Game mode, the server will assign each player to an unoccupied Player Spawn, at random. That location will be used for the initial position of their character.

@monban monban created this issue from a note in First Map (To do) Nov 1, 2020
@monban monban mentioned this issue Nov 1, 2020
@vainiovano vainiovano assigned vainiovano and unassigned vainiovano Nov 3, 2020
@vainiovano
Copy link
Contributor

I don't understand enough Godot to do this

@vincens2005 vincens2005 self-assigned this Nov 6, 2020
@vincens2005
Copy link
Contributor

First Map automation moved this from To do to Done Nov 6, 2020
@vincens2005 vincens2005 linked a pull request Nov 6, 2020 that will close this issue
@TheSecondReal0
Copy link
Member

While #169 adds a player spawn node, there is currently no way to have multiple spawn points

@TheSecondReal0 TheSecondReal0 reopened this Nov 6, 2020
First Map automation moved this from Done to In progress Nov 6, 2020
First Map automation moved this from In progress to Done Nov 8, 2020
@vainiovano
Copy link
Contributor

vainiovano commented Nov 8, 2020

Why was this closed? While #169 adds a player spawn node, it doesn't implement the system that's described here.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
Development

Successfully merging a pull request may close this issue.

4 participants