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object_status.go
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/
object_status.go
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package omcmd
import (
"context"
"github.com/opensvc/om3/core/actioncontext"
"github.com/opensvc/om3/core/naming"
"github.com/opensvc/om3/core/object"
"github.com/opensvc/om3/core/objectaction"
)
type (
CmdObjectStatus struct {
OptsGlobal
OptsLock
Refresh bool
Monitor bool
NodeSelector string
}
)
func (t *CmdObjectStatus) Run(selector, kind string) error {
mergedSelector := mergeSelector(selector, t.ObjectSelector, kind, "")
return objectaction.New(
objectaction.LocalFirst(),
objectaction.WithObjectSelector(mergedSelector),
objectaction.WithLocal(t.Local),
objectaction.WithOutput(t.Output),
objectaction.WithColor(t.Color),
objectaction.WithRemoteNodes(t.NodeSelector),
objectaction.WithLocalFunc(func(ctx context.Context, p naming.Path) (interface{}, error) {
o, err := object.NewCore(p)
if err != nil {
return nil, err
}
ctx = actioncontext.WithLockDisabled(ctx, t.Disable)
ctx = actioncontext.WithLockTimeout(ctx, t.Timeout)
if t.Monitor {
return o.MonitorStatus(ctx)
} else if t.Refresh {
return o.FreshStatus(ctx)
} else {
return o.Status(ctx)
}
}),
).Do()
}