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[OTE 2017 Vision] – a communal and open approach #48

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BielBdeLuna opened this issue Sep 21, 2017 · 0 comments
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[OTE 2017 Vision] – a communal and open approach #48

BielBdeLuna opened this issue Sep 21, 2017 · 0 comments

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@BielBdeLuna
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BielBdeLuna commented Sep 21, 2017

Open Tech Engine is creative cooperation applied to game development.
Open Tech Engine Achieves cooperation through creative means.
Open Tech Engine strive for meaningful functionality as the basis for different applications.

A stepped process:

1 - building a meaningful community.
The best way to hold a community together is trough having a modifiable platform, and having a genuine interaction with the community

1.1 - build a modifiable platform
to have a modifiable platform means to have a set of assets that people can use as basis for their mods/games/applications
the best way to have a first modifiable platform is to create those assets in an organized way

1.1.1 - building the first assets in an organized way
the easiest way to create those assets would be to create meaningful assets, and identify what assets to build would be far easier as a part of a coherent game, since the engine is the byproduct of an existing game, the easier game to create would be something similar to that existing game

1.1.1.1 - building a first game
since we don’t have a big team, the best bet would be to create a “vertical slash” a couple of levels, or a single level, two to three weapons, and two to three enemies, with that “vertical slash” in place levels could already be created and mods could already be done

1.1.1.1.1 - building a vertical slash
we could copy existing mods or games, beside the game the engine is a byproduct of, as our “vertical slash”
here is a list of proposals of single or couple of levels long mods that could be interesting as basis for our initial “vertical slash”:

doom - The City of The Damned : Apocalypse - video - link
quake - Plumbers Don't Wear Ties (But They Do Carry Shotguns) - link
quake - The Altar of Storms - video - link
quake 3 - The edge of forever - video - link
quake - The Marcher fortress - video - link
quake - Firetop Mountain - video
quake - The Horde of Zendar - video
quake - Forgotten Sepulchre - video - all last three within this mod

we could have something build like one of them updated with the current improvements the engine has, that would serve to gather the limits of the engine we have on our hands, and a trial to resolve bugs from the new improvements, it could be something meaningful enough to stand on it’s ground but not overly complex to build.

1.1.2 - building the community pro-actively
since now we have a small asset pool, we could try to build a community out of mapping, that would serve in more than one way, it would build community out of the creations of the community. And would serve to create new assets and empower tool creation. Sort of:
http://www.thedarkmod.com/missions/

1.1.2.1 - manage the community with creativity
we could have a lively community with mapjams, or even with yearly competitions, sort of:
https://www.quaddicted.com/

1.1.2.2 – guest-mapping
proposals for known mappers to guest as mappers for our engine as propaganda of the community, let those that inspired us also inspire others on our behalf.

1.1.2.3 – perpetual campaign for the engine and it’s possibilities
every time we get a new feature create screen shots and didactic videos that attract new talent to the community and pro-actively distribute the videos on the appropriate social networks, sort of:
http://www.celephais.net/board/news.php

1.1.3 - enhancing the community possibilities
we could also build community from a asset point of view, with a repository of assets so everyone can supply their created assets so all in the community benefit from the community efforts, like this:
http://www.realm667.com/index.php/en/

1.1.4 - enhancing the reach of the engine
building other «vertical slashes» for games that differ from the original game, the engine is byproduct of, would be wiser at this stage so the possible applications of the engine are enhanced

2 - enhancing the technology of the engine
building better technology should be an end goal that would be beneficial to all anytime

2.1 – recognizing the outsider work
works outside the community are also valuable, let’s people into the community but doesn’t require it, so a proactive attitude towards outsider work should be the normal attitude

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