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jean_pierre_food.lua
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jean_pierre_food.lua
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local conditions = {
CONDITION_POISON, CONDITION_FIRE, CONDITION_ENERGY,
CONDITION_PARALYZE, CONDITION_DRUNK, CONDITION_DROWN,
CONDITION_FREEZING, CONDITION_DAZZLED, CONDITION_CURSED,
CONDITION_BLEEDING
}
local condition_shield = createConditionObject(CONDITION_ATTRIBUTES)
setConditionParam(condition_shield, CONDITION_PARAM_SUBID, 3)
setConditionParam(condition_shield, CONDITION_PARAM_BUFF_SPELL, 1)
setConditionParam(condition_shield, CONDITION_PARAM_TICKS, 60 * 60 * 1000)
setConditionParam(condition_shield, CONDITION_PARAM_SKILL_SHIELD, 10)
setConditionParam(condition_shield, CONDITION_PARAM_FORCEUPDATE, true)
local condition_ml = createConditionObject(CONDITION_ATTRIBUTES)
setConditionParam(condition_ml, CONDITION_PARAM_SUBID, 4)
setConditionParam(condition_ml, CONDITION_PARAM_BUFF_SPELL, 1)
setConditionParam(condition_ml, CONDITION_PARAM_TICKS, 60 * 60 * 1000)
setConditionParam(condition_ml, CONDITION_PARAM_STAT_MAGICPOINTS, 5)
setConditionParam(condition_ml, CONDITION_PARAM_FORCEUPDATE, true)
local condition_melee = createConditionObject(CONDITION_ATTRIBUTES)
setConditionParam(condition_melee, CONDITION_PARAM_SUBID, 5)
setConditionParam(condition_melee, CONDITION_PARAM_BUFF_SPELL, 1)
setConditionParam(condition_melee, CONDITION_PARAM_TICKS, 60 * 60 * 1000)
setConditionParam(condition_melee, CONDITION_PARAM_SKILL_MELEE, 10)
setConditionParam(condition_melee, CONDITION_PARAM_FORCEUPDATE, true)
local condition_dist = createConditionObject(CONDITION_ATTRIBUTES)
setConditionParam(condition_dist, CONDITION_PARAM_SUBID, 6)
setConditionParam(condition_dist, CONDITION_PARAM_BUFF_SPELL, 1)
setConditionParam(condition_dist, CONDITION_PARAM_TICKS, 60 * 60 * 1000)
setConditionParam(condition_dist, CONDITION_PARAM_SKILL_DISTANCE, 10)
setConditionParam(condition_dist, CONDITION_PARAM_FORCEUPDATE, true)
local condition_f = createConditionObject(CONDITION_ATTRIBUTES)
setConditionParam(condition_f, CONDITION_PARAM_SUBID, 6)
setConditionParam(condition_f, CONDITION_PARAM_BUFF_SPELL, 1)
setConditionParam(condition_f, CONDITION_PARAM_TICKS, 60 * 60 * 1000)
setConditionParam(condition_f, CONDITION_PARAM_SKILL_FISHING, 50)
setConditionParam(condition_f, CONDITION_PARAM_FORCEUPDATE, true)
local condition_speed = createConditionObject(CONDITION_HASTE)
setConditionParam(condition_speed, CONDITION_PARAM_TICKS, 60 * 60 * 1000)
setConditionParam(condition_speed, CONDITION_PARAM_SPEED, 600)
local combat_i = createCombatObject()
setCombatParam(combat_i, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_RED)
setCombatParam(combat_i, COMBAT_PARAM_AGGRESSIVE, 0)
local condition_i = createConditionObject(CONDITION_INVISIBLE)
setConditionParam(condition_i, CONDITION_PARAM_TICKS, 600000)
addCombatCondition(combat_i, condition_i)
local iid = {[9992] = 0, [9993] = 1, [9994] = 2, [9995] = 3, [9996] = 4, [9997] = 5, [9998] = 6, [9999] = 7, [10000] = 8, [10001] = 9, [12540] = 10, [12542] = 11, [12543] = 12, [12544] = 13}
local jeanPierreFood = Action()
function jeanPierreFood.onUse(player, item, frompos, item2, topos)
local cid = player:getId()
if player:getStorageValue(17110 + iid[item.itemid]) > os.time() then
player:sendTextMessage(MESSAGE_STATUS_SMALL, "You need to wait before using it again.")
return true
end
player:setStorageValue(17110 + iid[item.itemid],os.time() + (15 * 60))
if item.itemid == 9992 then
item:remove(1)
Creature(cid):addHealth(getCreatureMaxHealth(cid) - getCreatureHealth(cid))
player:say("Gulp.", TALKTYPE_MONSTER_SAY)
player:sendTextMessage(MESSAGE_STATUS_SMALL, "Your health has been refilled.")
player:getPosition():sendMagicEffect(CONST_ME_MAGIC_RED)
return true
elseif item.itemid == 9993 then
item:remove(1)
for i = 1, #conditions do
doRemoveCondition(cid, conditions[i])
end
player:say("Chomp.", TALKTYPE_MONSTER_SAY)
player:sendTextMessage(MESSAGE_STATUS_SMALL, "You feel better body condition.")
player:getPosition():sendMagicEffect(CONST_ME_MAGIC_RED)
return true
elseif item.itemid == 9994 then
item:remove(1)
Creature(cid):addCondition(condition_shield)
player:say("Chomp.", TALKTYPE_MONSTER_SAY)
player:sendTextMessage(MESSAGE_STATUS_SMALL, "You feel less vulnerable.")
player:getPosition():sendMagicEffect(CONST_ME_MAGIC_RED)
return true
elseif item.itemid == 9995 then
item:remove(1)
Creature(cid):addCondition(condition_ml)
player:say("Chomp.", TALKTYPE_MONSTER_SAY)
player:sendTextMessage(MESSAGE_STATUS_SMALL, "You feel smarter.")
player:getPosition():sendMagicEffect(CONST_ME_MAGIC_RED)
return true
elseif item.itemid == 9996 then
item:remove(1)
player:say("Slurp.", TALKTYPE_MONSTER_SAY)
player:sendTextMessage(MESSAGE_STATUS_SMALL, "You don't really know what this did to you, but suddenly you feel very happy.")
player:getPosition():sendMagicEffect(CONST_ME_HEARTS)
return true
elseif item.itemid == 9997 then
item:remove(1)
Creature(cid):addCondition(condition_melee)
player:say("Yum.", TALKTYPE_MONSTER_SAY)
player:sendTextMessage(MESSAGE_STATUS_SMALL, "You feel stronger.")
player:getPosition():sendMagicEffect(CONST_ME_MAGIC_RED)
return true
elseif item.itemid == 9998 then
item:remove(1)
Creature(cid):addCondition(condition_speed)
player:say("Munch.", TALKTYPE_MONSTER_SAY)
player:sendTextMessage(MESSAGE_STATUS_SMALL, "Your speed has been increased.")
player:getPosition():sendMagicEffect(CONST_ME_MAGIC_RED)
return true
elseif item.itemid == 9999 then
item:remove(1)
Creature(cid):addMana(Creature(cid):getMaxMana() - Creature(cid):getMana())
player:say("Chomp.", TALKTYPE_MONSTER_SAY)
player:sendTextMessage(MESSAGE_STATUS_SMALL, "Your mana has been refilled.")
player:getPosition():sendMagicEffect(CONST_ME_MAGIC_RED)
return true
elseif item.itemid == 10000 then
item:remove(1)
Creature(cid):addCondition(condition_dist)
player:say("Mmmm.", TALKTYPE_MONSTER_SAY)
player:sendTextMessage(MESSAGE_STATUS_SMALL, "You feel more focused.")
player:getPosition():sendMagicEffect(CONST_ME_MAGIC_RED)
return true
elseif item.itemid == 10001 then
item:remove(1)
Creature(cid):addCondition(condition_f)
player:say("Smack.", TALKTYPE_MONSTER_SAY)
player:sendTextMessage(MESSAGE_STATUS_SMALL, "You felt fishing inspiration.")
player:getPosition():sendMagicEffect(CONST_ME_MAGIC_RED)
return true
elseif item.itemid == 12540 then
item:remove(1)
player:setStorageValue(17100,os.time() + 86400)
player:say("Yum.", TALKTYPE_MONSTER_SAY)
player:sendTextMessage(MESSAGE_STATUS_SMALL, "Underwater walking speed increased.")
player:getPosition():sendMagicEffect(CONST_ME_MAGIC_RED)
return true
elseif item.itemid == 12542 then
if math.random(1,5) == 5 then
item:remove(1)
player:sendTextMessage(MESSAGE_STATUS_SMALL, "You take the last gulp from the large bowl. No leftovers!")
else
player:sendTextMessage(MESSAGE_STATUS_SMALL, "You take a gulp from the large bowl, but there's still some blackjack in it.")
end
Creature(cid):addHealth(getCreatureMaxHealth(cid) - getCreatureHealth(cid))
player:say("Gulp.", TALKTYPE_MONSTER_SAY)
player:getPosition():sendMagicEffect(CONST_ME_MAGIC_RED)
return true
elseif item.itemid == 12543 then
item:remove(1)
local c = {condition_shield,condition_ml,condition_melee,condition_dist,condition_speed}
local r = math.random(1,4)
if r == 1 then
Creature(cid):addCondition(c[math.random(1, #c)])
player:sendTextMessage(MESSAGE_STATUS_SMALL, "You feel stronger, but you have no idea what was increased.")
elseif r == 2 then
doSetCreatureLight(cid, 15, 154, 60*60*1000)
player:sendTextMessage(MESSAGE_STATUS_SMALL, "You feel enlightened.")
elseif r == 3 then
Creature(cid):addCondition(condition_i)
player:sendTextMessage(MESSAGE_STATUS_SMALL, "You became invisible.")
elseif r == 4 then
Creature(cid):addHealth(getCreatureMaxHealth(cid) - getCreatureHealth(cid))
Creature(cid):addMana(Creature(cid):getMaxMana() - Creature(cid):getMana())
player:sendTextMessage(MESSAGE_STATUS_SMALL, "Your vitality has been restored.")
end
player:say("Smack.", TALKTYPE_MONSTER_SAY)
player:getPosition():sendMagicEffect(CONST_ME_MAGIC_RED)
return true
elseif item.itemid == 12544 then
local ring = getPlayerSlotItem(cid, CONST_SLOT_RING)
local r_t = {
[2211] = 2208,
[2212] = 2209,
[6301] = 6300,
[2215] = 2213,
[2204] = 2167,
[2205] = 2168,
[2164] = 2164,
[2203] = 2166,
[18528] = 18408,
[2216] = 2214,
[13826] = 13825,
[2202] = 2165,
[2210] = 2207,
[2206] = 2169}
if(ring.itemid == 0) then
player:sendTextMessage(MESSAGE_STATUS_SMALL, "No ring equipped.")
player:getPosition():sendMagicEffect(CONST_ME_POFF)
return true
end
if r_t[ring.itemid] ~= nil then
item:remove(1)
if ring.itemid == r_t[ring.itemid] then
r_m_am = 20
else
r_m_am = 1
end
for i = 1, 10 do
doPlayerAddItem(cid, r_t[ring.itemid], r_m_am)
end
player:sendTextMessage(MESSAGE_STATUS_SMALL, "Your ring has been multiplied.")
player:say("Slurp!", TALKTYPE_MONSTER_SAY)
return true
else
player:sendTextMessage(MESSAGE_STATUS_SMALL, "This ring cannot be multiplied.")
player:getPosition():sendMagicEffect(CONST_ME_POFF)
return true
end
end
end
for index, value in pairs(iid) do
jeanPierreFood:id(index)
end
jeanPierreFood:register()