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Crash in Burial Chambers #57

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vvs- opened this issue Jun 7, 2015 · 3 comments
Closed

Crash in Burial Chambers #57

vvs- opened this issue Jun 7, 2015 · 3 comments
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vvs- commented Jun 7, 2015

setgamef(4,4) produced segmentation fault. Broken in 6472097.

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vvs- commented Jun 7, 2015

No more segfaults after VAO merge. I'm not sure if it was fixed or just hidden by the new changes.

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vvs- commented Jun 7, 2015

Turned out that crash happens only if it's the first level loaded. If it's loaded after some other level there is no crash. So, it's questionable which commit actually broke it.

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vvs- commented Jun 8, 2015

As it doesn't crash in the current code I'll close it for now. If the time permit I'll try to investigate if it was really fixed or just hidden away.

@vvs- vvs- closed this as completed Jun 8, 2015
@stohrendorf stohrendorf added this to the TR4 milestone Jul 1, 2015
TeslaRus pushed a commit that referenced this issue May 1, 2017
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