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Highly-penetrative underwater collision #8

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Lwmte opened this issue May 5, 2015 · 1 comment
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Highly-penetrative underwater collision #8

Lwmte opened this issue May 5, 2015 · 1 comment
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@Lwmte
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Lwmte commented May 5, 2015

A month or two ago, some changes to physics engine were made, which resulted in extremely poor collision detection underwater - Lara can literally swim into any wall, floor or ceiling.

@Lwmte
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Lwmte commented May 11, 2015

Collision system changed, now fixed!

@Lwmte Lwmte closed this as completed May 11, 2015
Gh0stBlade added a commit that referenced this issue Jun 9, 2015
@stohrendorf stohrendorf added this to the TR1 milestone Jul 1, 2015
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