New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
(Plastic Tool) Inappropriate box mesh #406
Comments
may be due to minimize raster memory fragmentation is on. |
Looks similar to the overflowing special styles for vector levels #891. |
On Mac Sierra I have the same problem. It even occurs if I draw within OpenToonz and try to create a mesh for plastic binding. I've checked and Minimize Raster Memeory is off. I turned it on and off again but no luck. Any help would be greatly appreciated. |
I think someone in another issue discussed placing the vector level in a sub-xsheet before adding the mesh as a workaround. It's an extra step but does work. |
Artisteacher I had read that. The other thing I've done is draw it as a raster, apply the mesh which does work properly, then convert the column to Vector and it works as well. |
Yep, there’s been no change. Hopefully this can be fixed in 1.2.2 along with the generated vector styles of #891. Since the drawing outline is ignored in both issues, and a rectangular boundary used instead, hopefully a fix for one will lead to a fix for the other. |
I believe it can’t be reproduced in old versions of OSX but is a problem in recent versions and I’ve experienced this from 10.11 to the latest version of MacOS. If the mesh is applied directly to a vector level, the shape is always rectangular. If the vector level is in a sub-Xsheet & the mesh is applied to the sub-Xsheet, the mesh shape looks as it should. |
I can get something akin to this rectangle if and only if I increase the mesh margin(pixels) setting up to over 1000. This suggests a place to look ESPECIALLY if DPI is a factor that needs to be taken into account. |
I can’t get below 2, but there’s still a rectangular mesh shape. It doesn’t seem to matter how high or low the edge length, dpi nor mesh margin is - some settings make the mesh bigger but it’s still a rectangle. |
On a 2017 iMac with Intel Iris Plus Graphics 640 1536 MB and a MacBook Air with Intel UHD Graphics 617 1536 MB (both running Mojave), I'm not seeing the box mesh on vector levels. It is still an issue on 2011 iMac's running High Sierra and a 2016 MacBook Pro running Catalina. Perhaps this is only an issue with hardware prior to 2017? |
Tagging as a known issue for specific Mac hardware although exact hardware hasn't been fully pinned down yet. As of this date: No Plastic Tool box mesh displaying on:
Still presumed to be an issue on older hardware to include:
Thanks to everyone for investigating! |
I am using Ubuntu 20.04 and seeing this box mesh on vector levels currently. I have Opentoonz 1.4. I can only get it working in vector currently by drawing the shape in raster, making a mesh level, pasting the shape into a vector level, then connecting the raster mesh to the vector level using schematics. or the subx creation step mentioned earlier |
Somewhere else we have mentioned a possible work around for the inappropriate box mesh creation with plastic tool. Workaround |
If Mac and Linux users can confirm that creating a plastic mesh on a subxsheet still results in a box mesh... or doesn't... that will be appreciated. |
I am on Debian 11 and having the same issue on opentoonz 1.7.1 i tried to collapse the vector level and create a mesh,It worked but when i create the skeleton and try to animate the drawing and skeleton dissapears and lags a lot |
I can't trigger the box anymore on my MacBook at home but I think I still get it on occasion on the iMac at school when I'm using a projector. Never have a problem with sub-xsheets though. |
I could reproduced this just now in a linux build from a few weeks ago, @cattegamer15 any change for you, if not which download link did you use? Non win32 builds are set to use the default opengl settings for vector levels,
|
Looking at this report as a candidate for closure. |
Whenever i create the vector in opentoonz or convert my image to vector and then add mesh to it the plastic tool> create mesh button creates a box mesh around the image instead of just the out line.
any ideas on how to remove this box?
Want to back this issue? Post a bounty on it! We accept bounties via Bountysource.
The text was updated successfully, but these errors were encountered: