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Is there a way to simulate a "Bilateral blur"? #4656
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There are many shortcomings in the compositing it seems...perhaps OT, now that it is not confined to its original venue of application anymore, should perhaps outsource these things elsewhere. Like Blender, or Natron, etc. Now, this leaves the question of 'animated columns' but...that is resolved in the output. So you could still render an entire cut with OT, but simply without effects, but exported as a compositor friendly format, either exported in dedicated layers, or as an exr file. But ...perhaps that is something that DWANGO or Ghibli won't want. Natron for example integrates with GMIC easily, and it would perhaps give Natron some attention, too. Ah well. Not up to me I suppose, unless I'd fork it but I do not have the skills to maintain such a project. As for your actual question, well, you could do what I just suggested, but yourself. An example (I have not fully vetted...so, yeah, but he probably has the parralel render tasks set to high, choking the computer, it should not be this slow) |
It might be pretty direct to implement a bilateral (blur) shader. Interactive example: http://vcg.isti.cnr.it/Publications/2012/BCCS12/ |
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Adobe has a type of blur called bilateral blur, which allows you to soften the areas of an image, but respecting the edges, giving a result like watercolor, like in this example:
Here is the picture without the effect:
If I'm not mistaken, this type of blur is not found in the program, and I was wondering if there was a way to emulate it.
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