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difference windows / linux #25

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runningman84 opened this issue Feb 14, 2014 · 4 comments
Closed

difference windows / linux #25

runningman84 opened this issue Feb 14, 2014 · 4 comments

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@runningman84
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Using the same profile I have to change the axis inversion between windows and linux in order to get the same result:

diff linux.ini /media/WindowsHDD/windows.ini  | grep invert
< pitch-invert-axis=false
< roll-invert-axis=false
< x-invert-axis=true
< y-invert-axis=false
< yaw-invert-axis=false
< z-invert-axis=false
> pitch-invert-axis=true
> roll-invert-axis=false
> x-invert-axis=false
> y-invert-axis=false
> yaw-invert-axis=true
> z-invert-axis=false

Futhermore looking in WarThunder (windows) is very smooth, the movement is very choppy in X-Plane (linux). I use the same settings expect of the inversion.

Maybe the different fps of my ps3 eye is the source of this problem?

@runningman84
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Btw. linux track and GUVCVideo show reach 60 FPS at 640x480.

So I suspect there is some kind of bug in the point tracker who doesn't get above 30 FPS.

@sthalik
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sthalik commented May 29, 2014

It's likely that Windows drivers flip the frames and that causes the difference in the diff you showed.

Frames aren't choppy for me in X-Plane on Linux. Could you elaborate? What's your X-Plane FPS?

PT gets the right FPS for many users. Could you describe the problem a bit more?

Please open separate issue reports for separate issues in the future.

@runningman84
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Ok using the latest x-plane version (10.30b1) and the nvidia 337 driver tracking isn't choppy anymore. Although the fps of PT remans at 30 fps.

@sthalik
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sthalik commented May 30, 2014

Do you need further assistance? If not, please close the issue. Otherwise, specify more details so that the problem can be diagnosed.

@sthalik sthalik closed this as completed Jun 13, 2014
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