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When changing currency units to "Custom..." while using a different language than English (UK) I expect to get a default suffix translated from "credits".
Actual result
The "credits" string does not appear in the Web Translator, and instead the custom default currency presented in the UI appears to be hard coded, possibly in the file "currency_settings.ini"
Steps to reproduce
In Game Options select a different language than English (UK)
Select the currency unit equivalent of "Custom..."
Notice the suffix string is "credits" regardless of the selected language; verified with Danish, German, Norwegian Bokmål and Swedish
Search for the string "credits in Web Translator, and get no matches
The text was updated successfully, but these errors were encountered:
The default "credits" is stored in the settings file on first start. This is not changed when changing languages, and is meant as placeholder for: if you want a custom currency, this is the place to fill in what you want there. It is not so much meant to actually use, or to translate.
Fixing this would be .. tricky. As it would mean we can't store the default in the ini-file, would need to figure out a way to set a default when a game is started, based on a translation. A huge hassle.
Version of OpenTTD
14.0-RC1
Expected result
When changing currency units to "Custom..." while using a different language than English (UK) I expect to get a default suffix translated from "credits".
Actual result
The "credits" string does not appear in the Web Translator, and instead the custom default currency presented in the UI appears to be hard coded, possibly in the file "currency_settings.ini"
Steps to reproduce
The text was updated successfully, but these errors were encountered: