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[Bug]: Passengers are not accepted by all industrial factories #12553
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Vanilla industries don't accept passengers (oil rigs being an exception), see https://wiki.openttd.org/en/Manual/Industries. |
Are you playing with a NewGRF? The default industry set should not accept
passengers at any industries except for the Oil Rig.
EDIT: Appears I'm late to the party.
…On Sun, Apr 21, 2024, 7:45 AM wett1988 ***@***.***> wrote:
Version of OpenTTD
14.0, Windows 10
Expected result
I've noticed that since some version of the game it's been possible to
take passengers to industrialized factories, but for some reason it only
works for the steel mill.
Actual result
If you try to place a bus stop near other industries - factory, refinery,
power plants, mines, etc., it won't accept masseurs.
scr3.png (view on web)
<https://github.com/OpenTTD/OpenTTD/assets/12225673/0293b567-b17a-40a1-85ec-6c3b68197cfe>
scr4.png (view on web)
<https://github.com/OpenTTD/OpenTTD/assets/12225673/df4ed781-d50e-4ded-b899-6f5f10a41907>
But if you place it near a steel mill, it does.
scr1.png (view on web)
<https://github.com/OpenTTD/OpenTTD/assets/12225673/076b661c-eb7b-4b2d-9729-4280aae7aad5>
scr2.png (view on web)
<https://github.com/OpenTTD/OpenTTD/assets/12225673/a146aeb1-60e6-4c91-858c-d378be494374>
scr5.png (view on web)
<https://github.com/OpenTTD/OpenTTD/assets/12225673/a15d27f6-bcd8-4c4e-ba84-f440f40d8aab>
It seems logical to me that all industries should be able to take
passengers from the city.
Is this some kind of mistake or was it intended for balance reasons?
If you add such an opportunity to all production it would give the players
and new game opportunities and would give to realism, because it is unclear
how people from the cities now get to their jobs :)
Steps to reproduce
If you try to place a bus stop near other industries - factory, refinery,
power plants, mines, etc., it won't accept masseurs. But if you place it
near a steel mill, it does.
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Stock version from Steam, without any modes |
@TheMowgliMan Also wrong. Industry tiles can accept, fully or partially, passengers, or any other cargo. This is separate from the input and output cargo types of the industry as a whole. |
Interesting. I've known that some tiles may not accept/produce the industry's cargo(s), as it can be seen in gameplay with some default industries (I seem to recall Coal Mines having this effect), but I did not know this. |
Yeah, you're right, I just didn't know that
|
Version of OpenTTD
14.0, Windows 10
Expected result
I've noticed that since some version of the game it's been possible to take passengers to industrialized factories, but for some reason it only works for the steel mill.
Actual result
If you try to place a bus stop near other industries - factory, refinery, power plants, mines, etc., it won't accept passagers.
But if you place it near a steel mill, it does.
It seems logical to me that all industries should be able to take passengers from the city.
Is this some kind of mistake or was it intended for some balance reasons?
If you add such an opportunity to all production it would give the players and new game opportunities and would give to realism, because it is unclear how people from the cities now get to their jobs :)
Steps to reproduce
If you try to place a bus stop near other industries - factory, refinery, power plants, mines, etc., it won't accept passengers. But if you place it near a steel mill, it does.
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