Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[ORL-64] Fallback Cubemap on Standard Shaders #59

Open
ControVR opened this issue Dec 22, 2023 · 2 comments
Open

[ORL-64] Fallback Cubemap on Standard Shaders #59

ControVR opened this issue Dec 22, 2023 · 2 comments
Labels
feature Feature reqyuests linear Created by Linear-GitHub Sync

Comments

@ControVR
Copy link

ControVR commented Dec 22, 2023

A fallback cubemap slot similar to Mochie's would be nice.

We all know how most VRChat world's reflection probes are...less than tasteful.

ORL-64

@ControVR ControVR added the feature Feature reqyuests label Dec 22, 2023
@orels1
Copy link
Owner

orels1 commented Dec 23, 2023

Do you mean similar to the one in the toon shader? To use a cubemap if there is no reflection probe / its all black? Or a way to completely override a world's probe?

@ControVR
Copy link
Author

Sort of both? Mochie had two slots - one for a complete override (even if the world had reflection probes) and one just for fallback (in case the world didn't have any)

@orels1 orels1 added the linear Created by Linear-GitHub Sync label Dec 24, 2023
@orels1 orels1 changed the title Fallback Cubemap on Standard Shaders [ORL-64] Fallback Cubemap on Standard Shaders Dec 24, 2023
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
feature Feature reqyuests linear Created by Linear-GitHub Sync
Projects
None yet
Development

No branches or pull requests

2 participants