馃毃 Xcode 14.3 and possible breaking changes 馃毃 #1545
Replies: 6 comments 12 replies
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The Unity builds weren't working on the M1 instances the last time we tried, all the projects we tested didn't compile, we changed to macbook pro and it works without changing anything else. The support asked us to change to mac pro instances. Will there be macbook pro m1 to use on Unity projects? |
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Is this a limitation being imposed by Codemagic? I am running Xcode 14.3 on an Intel based MacBook Pro with macOS 13.2.1 without issues currently. |
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Am I STILL able to specify Xcode 14.2 for my builds on April 19 onwards? |
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There is an issue that arises when using Xcode 14.3 and pods that have a It basically stets the If I'm not mistaken, this issue should happen in the Codemagic CI pipeline as well and this will be the case for many projects when |
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Update: |
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Could we please update the build machine specs to use cocoapods 1.12.1, as it fixes a conflict preventing IPA builds when using cocoapods 1.12.0 and Xcode 14.3. Currently projects using cocoapods will fail with the default build settings: I mentioned in other places that a workaround for now is to replace |
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As you may already know, Apple released Xcode 14.3 on March 31. This version requires a Mac running macOS Ventura 13.0 or later, which may cause breaking changes when switching from a macOS Monterey 12.x build machine. Please ensure your Xcode projects are updated locally before updating CI/CD configuration on Codemagic.
Additionally, Xcode 14.3 is only available on Mac mini M1 machines and is not available on Intel-based Mac Pro or older machines. The highest available Xcode version on Intel-based machines is Xcode 14.2. Please review your build configuration to avoid build failures.
On April 19, we will change the default behavior for builds configured to use Xcode
latest
oredge
version and run them using the Xcode 14.3 Release version. If you already build with Xcode 14.3, no changes are required from your side.See the build machine specs for information about the preinstalled software and available runtimes.
If you run into any unexpected behavior or any other problems when upgrading your workflow to use Mac mini M1 build machine, please let us know in this thread or by reaching out to support via the in-app Chat widget.
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